Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.

Subsurface Station
Structure
Unique
Naval
Attack: 10
Defense: 100

SKILLS'  VALUE: 4.2 avg damage,  1.2 average Heal / Naval unit & 1.4 avg Armored jams.

Acquired through the Karkinos Collection with: 150 Karkinos Tokens.
(Released on December 2012)

Refuel: 90% chance to heal 0.625 - 1.875 for each friendly Naval unit (1.2 avg heal/Naval)

Crush Armor: 70% chance to deal 3 - 9 damage (4.2 avg dmg) and jam 2 Armored units.

Verlock
Commander
Unique
Beta stats

Attack: 150
Defense: 150
Force: Health increased by 200

SKILLS' VALUE: 3 average damage & 1 avg Naval reinforce & 7.5% average  Naval damage increased.

Acquired through the Karkinos Collection with 150 Karkinos Tokens.
(Released on December 2012)

Amphibiosis: 50% chance to bring two Naval units into Battle.

Ground Support: 50% chance to cause 3-9 damage (3 avg dmg) and increase Naval damage by 15%.

Kendar's Legacy
Assault
Unique
Naval
Beta stats

Attack: 100
Defense: 100

SKILLS' VALUE: 7 average damage, 0.8 average Flying reinforce and 2.4 average Infantry reinforce.

Acquired through the Oceanis and Chaos War Special Events with 300 Oceanis and 1,500 Chaos War Tokens. (Released on Decembre 2012)

Launchport: 80% chance to bring an extra Flying unit into battle.

Rally Troops: 60% chance to bring four Infantry into battle.

Guardian Lance: 50% chance to deal 7-21 damage (7 avg dmg)

STOVL Carrier
Assault
Naval
Beta stats

Attack: 100
Defense: 100
Stealth (This unit cannot be jammed)

SKILLS' VALUE: 2.1 average damage, 0.8 average Flying reinforce and 0.7 average structure jam.

Acquired through the Oceanis Special Eventwith 100 Oceanis Tokens.
 (Released on Decembre 2012)

Launchport: 80% chance to bring an extra Flying unit into Battle.

Encapsulate: 70% chance to deal 2-4 damage (2.1 avg dmg) and jam an enemy Structure.


Lurking Carrier
Assault
Xeno
Naval
Beta stats

Attack: 100
Defense: 100
Iron Will (This unit cannot be controlled)

SKILLS' VALUE: 4 average damage and 0.5 average Xeno reinforce.

Acquired through the Oceanis Special Event with 100 Oceanis Tokens.
(Released on Decembre 2012)

Xenology: 50% chance to deal 5-12 damage (4 avg dmg) and bring another Xeno unit into Battle.

Araquanid
Assault
Bloodthirsty
Naval
Beta stats

Attack: 100
Defense: 100

SKILLS' VALUE: 4 average damage and 0.5 average Assault jam.

Acquired through the Oceanis Special Event with 150 Oceanis Tokens.
 (Released on Decembre 2012)

Parasitic Spores: 50% chance to deal 4-12 damage (4 avg dmg) and jam an enemy Assault unit.

Vengar
Commander
Unique
Tested on 200 hits
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 7 average damage & 1.3 average Bloodthirsty reinforce & 3.6 avg anti-heal.

Acquired through the Chaos War Special event with 2,000 Chaos War Tokens.
(Released on December 2012)

Needle Pierce: 60% chance to prevent 6 heal (3.6 avg anti-heal) and bring another Bloodthirsty unit into Battle.

Blood Burn: 70% chance to deal 5-15 damage (7 avg dmg) and bring a Bloodthirsty unit into Battle.

TEST IN GAME:
1VengarBlood Burn20014170.5%2156.57
1VengarNeedle Pierce2002713.5%
1Vengar--prevent heal--20011658%663.48
1Vengar--reinforce--200245122.5%

Skiff
Assault
Armored
Naval
Estimated test

Attack: 75
Defense: 75

SKILLS' VALUE: 2 average damage and 0.5 average Robotic jam.

Acquired through the Chaos Special Event  with 800 Chaos War Tokens
(Released on Decembre 2012).

Ion Storm: 50% chance to deal 2-6 damage (2 avg dmg) and prevent an enemy Robotic from enetering battle.
Elite Diver
Assault
Infantry
Naval
Estimated test

Attack: 100
Defense: 100
Stealth (This unit cannot be jammed)

SKILLS' VALUE: 3.5 average damage and 2.1% average raised Naval damage.

Acquired through the Chaos Special Event  with 600 Chaos War Tokens
(Released on Decembre 2012).

Ground Support: 70% chance to deal 3-7 damage (3.5 avg dmg) and increase Naval damage by 3%.
Cpl. Reese
Commander

Unique
Tested on 1,000 hits
Attack: 150
Defense: 150

SKILLS' VALUE: 6.6 average damage, 0.4 average Armored jam and 0.4 rally Infantry.

Acquired through the War Chip Collection (Released on November 2012)

Infantry Blitz: 40% chance to deal 3-9 damage (2.4 avg dmg) and rally Infantry by +1 damage.

Immediate Halt: ~42% chance to deal 5-15 damage (4.2 avg dmg) and jam an enemy Armored unit.

TEST IN GAME:
1Cpl. ReeseImmediate Halt100042242.2%5154.28
1Cpl. Reese100039939.9%
1Cpl. ReeseInfantry Blitz100039939.9%392.32
Forward Outpost
Structure
Tested on 1,000 hits

Attack: 10
Defense: 100

SKILLS' VALUE: 5.4 average epic damage and 0.9 average Infantry reinforcement.

Acquired through the War Chip Collection. (Released on November 2012)

Tactical Resupply: 90% chance to bring an Infantry unit and deal 3-9 epic damage (5.4 avg epic dmg).

TEST IN GAME:
1Forward Outpost--reinforce--100090790.7%
1Forward OutpostTactical Resupply100090790.7%395.45

NOTE:
The best Infantry reinforcement options for Epic Bosses will be:

1. Equalizer (If you are using several armored hitters like Anvils, Rumblers or Infestor Tanks)
2. Honor Guard
3. Sharpshooter
4. Tactical Infantry
Extinguisher
Assault

Infantry
Damage tested on 1,000 hits

Attack: 100
Defense: 100

SKILLS' VALUE: 5.4 average (flurry) damage and 0.6 average structure jam.

Acquired through the War Chip Collection. (Released on Novembre 2012)

Dual Gatling (I): 60% chance to deal 2-4 flurry damage three times (5.4 avg dmg).

Dual Gatling (II): 60% chance to jam an enemy Structure.

TEST IN GAME:
ForceUnitAbilityQtyProc%DamageHealPrevent Heal
MinMaxAvg*MinMaxAvg*MinMaxAvg*

1ExtinguisherDual Gatling10001797179.7%245.43

The Proc rate shows three times the real proc (Extinguisher has three flurries)

NOTE:
This is the first unit with two diferent abilities called with the same name (Dual Gatling)

Unitus
Assault
Unique
Infantry
Robotic
Tested on 1,000 hits

Attack: 100
Defense: 100

SKILLS' VALUE:  9 avg. damage & 1.2 avg. Assault jam & 0.6 avg Assault reinforce & 0.6 avg. Jam Prevention.

Acquired through the Commando Special Event (2 weeks event where all the Mount Talos missions -unless the Madman- drop by 20% chance Commando Tokens. Some epics as Arachis, Jotuns and Beast of Tartarus drop CT too. The best rate is for Beast of Tartarus with 4 CT through the 1 million tier and 8 CT with the 1.52 millions tier). Unitus requires 300 Commando Tokens. In the future will come more Commando Events.

Final Siege:     60 % chance to:    - Deal 8-22 damage (9 avg dmg).
                                                    - Jam two enemy Assault units.
                                                    - Bring an additional Assault unit into Battle.
                                                    - Prevent one unit from being jammed.

TEST IN GAME: 
1Unitus--reinforce--100060560.5%
1Unitus--block--100060560.5%
1Unitus--jam--10001210121%
1UnitusFinal Siege100060560.5%8229.07

Vindictus
Assault
Unique
Infantry
Xeno
Tested on 1000 hits

Attack: 100
Defense: 100

SKILLS' VALUE: 18 average damage and 0.9 averaged Commander & Armored jams.

Acquired through the Commando Special Event (2 weeks event where all the Mount Talos missions -unless the Madman- drop by 20% chance Commando Tokens. Some epics as Arachis, Jotuns and Beast of Tartarus drop CT too. The best rate is for Beast of Tartarus with 4 CT through the 1 million tier and 8 CT with the 1.52 millions tier). Unitus requires 300 Commando Tokens. In the future will come more Commando Events.

Vile Rush: 90% chance to deal 5-15 damage (9 avg dmg) and jam an enemy Commander.

Immediante Halt: 90% chance to deal 5-15 damage (9 avg dmg) and jam an enemy Armored unit.

TEST IN GAME:
1Vindictus--jam--10001798179.8%
1VindictusVile Rush100090190.1%5159.01
1VindictusImmediate Halt100089789.7%5158.97
The jamming proc rate shows both jam abilities (90.1% Commander jam & 89.7% Armored jam)

Honor Guard
Assault
Infantry
Beta Stats
Attack: 100
Defense: 100

SKILLS' VALUE: 12.5 average epic damage.

Acquired through the Commando Special Event (1 week event where any Mission and Epic could drop Commando Tokens). Requires 75 Commando Tokens.

Raid Assault: 60% chance to deal massive damage (12.5 avg dmg) to Epic Bosses.

NOTE:
This infantry unit is the best Epic Hitter repeteable, dealing higher damage than Anvils and with more chances to boost his damage with:

Cypher (by 35%)
Boris (by 25%)
 Stormruner (by 15%)
Hydraulis (by 10%)

Also Baracus can rally the Infantry units by +1
Hope Mason
Assault
Infantry
Beta Stats
Attack: 100
Defense: 100

SKILLS' VALUE: 4.5 average damage and 4.5 average heal.

Acquired through the Commando Special Event (1 week event where any Mission and Epic could drop Commando Tokens). Requires 75 Commando Tokens.

Redemption: 90% chance to deal 3-7 damage (4.5 avg dmg) and heal 5 (4.5 avg heal)

NOTE:
This infantry unit is like a boosted Peacekeeper. Where the proc rate was raised to 90% (it is 50% for the Peacekeepers). But Hope Mason is only Infantry (not Righteous)
Cypher, Knightlord of the Empire

Vindicator
Unique
Beta stats
Attack: 500
Defense: 500

SKILLS' VALUE: 28 average damage + 21% averaged Infantry boost damage + 1.2 average Infantry reinforcement.

Acquired through the Sentinel the Undying Collection with: 200 Zeal + 100 Undying Tokens.

Swarming: 60% chance to increase Infantry damage by 35%

Unrelenting: 40% chance to bring three Infantry units into battle.

Merciless: 70% chance to deal 20-60 damage (28 avg dmg)

Scorpion Ballista
Assault

Flying
Tested on 1,000 hits
Attack: 80
Defense: 80

SKILLS' VALUE: 5.6 average damage & 0.4 armored reinforcement.

Acquired through the Forge with 500 Scorpions + 5 Talos Tokens.

Phase Cycle: 40% chance to deal 5-13 damage (3.6 avg dmg) and bring another Armored unit into battle.

Hurl Scorpion: 40% chance to deal 3-7 damage (2 avg dmg).

TEST IN GAME:

Scorpion BallistaHurl Scorpion100040140.1%372.01
 Scorpion Ballista--reinforce--100039839.8%
Scorpion BallistaPhase Cycle100039839.8%5133.58

NOTE:

This unit should be armored, but A.R. cataloged it by mistake as flying and the error was never fixed.
Some players joke relating his Flying class with his ability to throw scorpions through the air to the enemy.
Raid Lt. Emanuel
Commander

Unique
Tested on 1,000 hits
Attack: 125
Defense: 80
Force: Health increased by 240.

SKILLS' VALUE: 31.5 average epic heal prevention & 0.4 average Naval reinforcement.

Acquired through the Lernaean Hydra Collection with: 100 Anchor & 60 Hydra Tokens.

Imperial Tactics: 70% chance to prevent 45 healing against Epic Bosses (31.5 avg epic dmg).

Naval Superiority: 40% chance to bring a naval unit into Battle.

TEST IN GAME:
Unit
Ability
Qty
Proc
%
Damage
Heal
Prevent Heal
Min
Max
Avg*
Min
Max
Avg*
Min
Max
Avg*
Raid Lt. Emanuel
--reinforce--

1000
391

39.1%
Raid Lt. Emanuel
--prevent heal--

1000
711

71.1%
45
45

32

Gorivore
Assault

Bloodthirsty
Tested on 1,000 hits
Attack: 25
Defense: 25

SKILLS' VALUE: 0.8 average damage and 0.40 average Righteous jam. 
Acquired through the Jotun & BEast of Tartarus Collections with: 8 Jotun + 8 Tyranny + 40 Beast + 20 Tartarus Tokens.

Devour Purity: 40% chance to deal 1-3 damage  and jam an enemy Righteous unit.

TEST IN GAME:
1Gorivore--jam--100039239.2%
1GorivoreDevour Purity100039239.2%130.78
Pyro Immortal

Assault
Infantry

Attack: 100
Defense: 70

SKILLS' VALUE: 4 average damage & 4 average healing prevention.

Acquired through the Sentinel the Undying Collection with 70 Zeal + 20 Undying Tokens.

Ignite: 80% chance to deal 1-9 damage and prevent 5 enemy healing.
Mind Controller
Assault
Beta stats

Attack: 60
Defense: 70

SKILLS' VALUE: 0.7 average Commander control + 2*Mind Controller equiped damage to yourself by each additional Controller after the first one.

Acquired through the Sentinel the Undying Collection with 60 Zeal + 40 Undying Tokens.

Control: 70% chance to control an enemy Commander

Backlash: 70% chance to deal damage (See the table below) to your force for each Mind Controller in your Force [Requires Mind Controller x 2 in active Force]

Backlash Damage Table:

# Mind Controllers ~~ Auto Dmg for each MC ~~ Total max dmg ~~ Avg dmg.
............ 1 ........................... 0 .................................. 0 ......................... 0
............ 2 ........................... 4 (2 * 2)........................ 4 * 2 =   8 ........... 5.6
............ 3 ........................... 6 (2 * 3)........................ 6 * 3 = 18 ......... 12.6
............ 4 ........................... 8 (2 * 4)........................ 8 * 4 = 32 ......... 22.4
............ 5 ......................... 10 (2 * 5)...................... 10 * 5 = 50 ......... 35.0
............ 6 ......................... 12 (2 * 6)...................... 12 * 6 = 72 ......... 50.4
............ 7 ......................... 14 (2 * 7)...................... 14 * 7 = 98 ......... 68.6
T-4 Medivac
Assault

Unique
Armored
Tested on 1,000 hits
Attack: 60
Defense: 70

SKILLS' VALUE: 17.5 average heal & 1.4 avg reinfirced Infantry units.

Acquired through the Faction Collections with 200 L8 Faction Tokens

Medidrop: 70% chance to heal 25 and bring 2 infantry units into battle.

TEST IN GAME:
1T-4 Medivac--reinforce--10001260126%
1T-4 MedivacMedidrop100071271.2%42515.45