Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Armored Reinforce. Show all posts
Showing posts with label Armored Reinforce. Show all posts

Scorpion Ballista
Assault

Flying
Tested on 1,000 hits
Attack: 80
Defense: 80

SKILLS' VALUE: 5.6 average damage & 0.4 armored reinforcement.

Acquired through the Forge with 500 Scorpions + 5 Talos Tokens.

Phase Cycle: 40% chance to deal 5-13 damage (3.6 avg dmg) and bring another Armored unit into battle.

Hurl Scorpion: 40% chance to deal 3-7 damage (2 avg dmg).

TEST IN GAME:

Scorpion BallistaHurl Scorpion100040140.1%372.01
 Scorpion Ballista--reinforce--100039839.8%
Scorpion BallistaPhase Cycle100039839.8%5133.58

NOTE:

This unit should be armored, but A.R. cataloged it by mistake as flying and the error was never fixed.
Some players joke relating his Flying class with his ability to throw scorpions through the air to the enemy.

Deacon
Commander
Unique
Tested on 1,000 hits
Attack: 120
Defense: 100
Force: Health increased by 500

SKILLS' VALUE: 2.5 average damage and 1 average Armored reinforcement.

Acquired through the War Chip Archive.

Armored Superiority: 50% chance to deal 3-7 damage (2.5 avg dmg) and bring into battle two Armored units.

TEST IN GAME:
1Deacon--reinforce--100049549.5%
1DeaconArmored Superiority100049549.5%372.5


Hoverstrike.jpg
Phaser
Assault
Armored
War Chip outdated unit
Attack: 46
Defense: 38

SKILLS' VALUE: 1.6 average damage & 0.4 average Armored reinforce.

Acquired through the War Chip Archive

Phase Shift: 40% chance to deal 2-6 damage (1.6 avg dmg) and bring another Armored unit into battle.
Liz2.jpg
Isabelle
Commander
Unique
Attack: 22
Defense: 26
Force: Health increased by 140

TOTAL VALUE: 1.1 avg damage & 0.25 Armored reinforced (PvP or PvE)

Acquired through collections with the following Tokens: 1 Diplomacy Token + 2 Strength Tokens + 20 Immunity Tokens + 12 Kane & Indra Insignias + 20 Expansion Tokens

Call to Arms: 25% chance to deal 2-7 damage (1.1 avg dmg) & bring another Armored unit into battle.

NOTE:

Isabelle can be found as well as Combat Rank Boss (10,000 CR Rating)
Speedracer.jpg
Cycle Mech
Assault
Armored
Attack: 80
Defense: 80

SKILLS' VALUE: 3.6 avg damage & 0.4 avg Armored unit reinforced.

Acquired through the Enclave Assault collection with: 60 Burning Enclave Tokens + 8 Aerial Assault Tokens.

Phase Cycle: 40% chance to deal 4-14 damage (3.6 avg dmg) and bring another Armored unit into battle.

Assembly Plant

Structure
Attack: 5
Defense: 20

SKILLS'  VALUE: 100% reinforce an armored unit.

Acquired trough War Chip collection, in the Armory Archive.

Rapid Construction: Always (100%) bring another armored unit into battle.

NOTE:

This is one of the most useful structures on War Metal.
For PvP you can use a couple of them to bring reinforced your Colossus and Blitz without be affraid to get them controled by your enemy.

For PvE you can use them to reinforce Anvils, Rumblers, Gravity Tanks or Infestor Tanks.

The best Game units are often armored units, so you will be allowed to bring any of those always that you place them in the appropiate reinforcing order.

This structure is often jokingly called in the jargon of WMC "ass plant"