Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Anti-Naval. Show all posts
Showing posts with label Anti-Naval. Show all posts

X-Cat's head
Assault
Unique
April Fools' day 2013
Attack: 500
Defense: 500
Stealth (This unit cannot be jammed)

SKILLS' VALUE: Special & 12.5 avg dmg + 1 avg dmg for each enemy Naval unit.

Acquired as very rare chance drop when defeating the X-Dog (About 0.7% drop chance)

Day of Lazyness: 50% chance to conceal the enemy "Day of Judgement" ability.
[Requires X-Cat's tail in active force]

Fish!: 50% chance to deal 20-30 damage (12.5 avg dmg) and extra 1.5 - 2.5 damage for each enemy Naval unit (1 avg dmg/naval)
[Requires X-Cat's tail in active force]
X-Cat's tail
Assault
Unique
April Fools' day 2013
Attack: 500
Defense: 500
Stealth (This unit cannot be jammed)

SKILLS' VALUE: Special & 12.5 avg dmg + 1 avg dmg for each enemy Naval unit.

Acquired as very rare chance drop when defeating the X-Dog (About 0.7% drop chance)

Day of Lazyness: 50% chance to conceal the enemy "Day of Judgement" ability.
[Requires X-Cat's head in active force]

Fish!: 50% chance to deal 20-30 damage (12.5 avg dmg) and extra 1.5 - 2.5 damage for each enemy Naval unit (1 avg dmg/naval)
[Requires X-Cat's head in active force]

Coastal Station

Structure
Beta test 
Attack: 10
Defense: 100

SKILLS' VALUE: 3 average damage & 0.5 average Naval jam.

Acquired through the War Chip Collection (Released on 21th December 2012)

Defensive Turret: 50% chance to deal 3-9 damage (3 avg dmg) and jam an enemy Naval unit.
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Echo Hunter
Assault
Naval
War Chip outdated unit
Attack: 40
Defense: 34

SKILLS' VALUE: 1.6 average damage & 0.4 avg Naval jam.

Acquired through the War Chip Archive.

Torpedo: 40% chance to deal 2-6 damage (1.6 avg dmg) and jam an enemy Naval unit.
Tacticalinfantry.jpg
Navy SpecOps
Assault
Infantry
Naval
Attack: 34
Defense: 34

SKILLS' VALUE: 0.5 avg Naval unit jam

Acquired as mission drop during "New Rivals" in the Triton Ocean location.

Sabotage: 50% chance to jam an enemy Naval unit. 

NOTE:
In the Lernaean Hydra Epic event it is recomended use 14 Navy SpecOPs in the first Assault slots of your Force (above all your orther Assault units) to counter the Hydra "naval" units.
Scubainfantry.jpg
Aquabat
Assault
Infantry
Naval
Trash War Chip outdated unit
Attack: 35
Defense: 40

SKILLS' VALUE: 0.35 avg damage per enemy Naval unit.

Acquired through the War Chip Archive in the Armory.

Subsurface Blast: 35% chance to deal 0.5 to 1.5 damage for each enemy Naval unit (0.35 avg dmg / Naval)

NOTE:
Even while this unit is today almost trash, in a future could return to be a little useful if Devs released many powerful Naval units that could bring Naval Setups. But the probabilty that something like this happening is quite low.
Also, the release of an Epic Boss with..let's say 100 naval units (tentacles...) could bring alive this unit... Neither a high posibility and untill something like that comes, this unit will continue as trash.

Kraken

Assault
Unique

Attack: 60
Defense: 50

SKILLS'  VALUE: 6.8 avg damage + extra 0.6 avg dmg /each Naval unit

Can be acquired collecting 30 Kraken Tokens + 20 Prestige Tokens + 12 Xeno Tokens


1. Torrent: 40% chance to deal 0.75 - 2.25 damage for each naval enemy unit (0.6 avg dmg / enemy naval unit)

2. Riptide: 60% chance to deal 9 - 27 damage (6.8 avg dmg).