Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Anti-Heal. Show all posts
Showing posts with label Anti-Heal. Show all posts

Vengar
Commander
Unique
Tested on 200 hits
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 7 average damage & 1.3 average Bloodthirsty reinforce & 3.6 avg anti-heal.

Acquired through the Chaos War Special event with 2,000 Chaos War Tokens.
(Released on December 2012)

Needle Pierce: 60% chance to prevent 6 heal (3.6 avg anti-heal) and bring another Bloodthirsty unit into Battle.

Blood Burn: 70% chance to deal 5-15 damage (7 avg dmg) and bring a Bloodthirsty unit into Battle.

TEST IN GAME:
1VengarBlood Burn20014170.5%2156.57
1VengarNeedle Pierce2002713.5%
1Vengar--prevent heal--20011658%663.48
1Vengar--reinforce--200245122.5%
Raid Lt. Emanuel
Commander

Unique
Tested on 1,000 hits
Attack: 125
Defense: 80
Force: Health increased by 240.

SKILLS' VALUE: 31.5 average epic heal prevention & 0.4 average Naval reinforcement.

Acquired through the Lernaean Hydra Collection with: 100 Anchor & 60 Hydra Tokens.

Imperial Tactics: 70% chance to prevent 45 healing against Epic Bosses (31.5 avg epic dmg).

Naval Superiority: 40% chance to bring a naval unit into Battle.

TEST IN GAME:
Unit
Ability
Qty
Proc
%
Damage
Heal
Prevent Heal
Min
Max
Avg*
Min
Max
Avg*
Min
Max
Avg*
Raid Lt. Emanuel
--reinforce--

1000
391

39.1%
Raid Lt. Emanuel
--prevent heal--

1000
711

71.1%
45
45

32

Pyro Immortal

Assault
Infantry

Attack: 100
Defense: 70

SKILLS' VALUE: 4 average damage & 4 average healing prevention.

Acquired through the Sentinel the Undying Collection with 70 Zeal + 20 Undying Tokens.

Ignite: 80% chance to deal 1-9 damage and prevent 5 enemy healing.
Chaos Swarm
Assault
Unique
Flying
Tested on 1,075 hits
Attack: 80
Defense: 80

SKILLS' VALUE: 4.8 average heal prevention & 0.6 average Flying reinforcement.

This unit was available through War Chips.

Aerial Swarm: 60% chance to prevent 8 healing (4.8 avg anti-heal) against Epic Bosses and bring another Flying unit into battle.

TEST IN GAME:
ForceUnitAbilityQtyProc%DamageHealPrevent Heal
MinMaxAvg*MinMaxAvg*MinMaxAvg*
















1Chaos Swarm-prevent heal-107563458.98%884.72
1Chaos Swarm-reinforce-107563458.98%
Xenotron.jpg
Spine Crawler
Assault
Xeno
Attack: 50
Defense: 48

SKILLS' VALUE: 2.6 average damage & 2.5 average anti-heal.

Acquired through the War Chip Archive.

Spine Flurry: 40% chance to deal 2-6 damage (1.6 avg dmg)

Thorn Flurry: 50% chance to deal 1-3 damage (1 avg dmg) and prevent 5 healing (2.5 anti-heal)

NOTE:
Even while the abbilities are called "Flurry..." those are single shoots, not flurried based.
Sawwarrior.jpg
Sawblade
Assault
Infantry
War Chip outdated unit
Attack: 32
Defense: 14

SKILLS' VALUE: 0.9 average damage & 1.8 anti-heal 

Acquired through the War Chip Archive

Chainblade: 30% chance to deal 1-5 damage (0.9 avg dmg) and prevent 6 heal (1.8 avg anti-heal)
Bloodbeast.jpg
Ravager
Assault
Bloodthirsty
Attack: 46
Defense: 42

SKILLS' VALUE: 1.5 average dalage & 5 average anti-heal

Acquired as Epic Boss loot from Titan.

Hemorrhage: 50% chance to deal 2-4 damage (1.5 avg dmg) and to prevent 10 healing (5 avg anti-heal)
Daizon
Commander
Unique
Tested on 1,000 hits
Attack: 300
Defense200
Force: Health increased by 200

SKILLS' VALUE: 11.4 average epic damage & 7.5 average heal prevention against Epic Bosses.

Acquired through the War Chip Collection.

Bioshards: 50% chance to deal 5-15 damage against Epic Bosses (5 avg dmg) and prevent 15 heal (against Epic Bosses too).

Righteous Blast: 40% chance to deal 9-25 damage against Epic Bosses (6.4 avg epic dmg).

TEST IN GAME:

Unit
Ability
Qty
Proc
%
Damage
Heal
Prevent Heal
Min
Max
Avg*
Min
Max
Avg*
Min
Max
Avg*
Daizon
Bioshards
1000
483
48.3%
5
15
4.85
Daizon
--prevent heal--
1000
483
48.3%
15
15
7.25
Daizon
Righteous Blast
1000
394
39.4%
9
25
6.67
Heartripper.jpg
Heartripper
Assault
Bloodthirsty
Robotic
Attack: 60
Defense: 50

SKILLS' VALUE: 1.6 average damage & 1.6 avg heal & 1.6 avg anti-heal

Has been available as Halloween 2011 War Chip unit. Acquired through the War Chip Archive.

Bloodfest: 40% chance to deal 2-6 damage (1.6 avg dmg), heal 2-6 (1.6 avg heal) and prevent 2-6 heal (1.6 anti-heal).
Xenovirus.jpg
Viral Cluster
Structure
Attack: 75
Defense: 5

SKILLS' VALUE:  4 average anti-heal & 0.5 avg infantry jam

Acquired as Epic drop loot from Titan.

Biotoxin: 50% chance to prevent 8 heal (4 avg anti-heal) and jam an enemy Infantry.
Malgoth Plaguebringer
Vindicator
Unique
Attack: 400
Defense: 300
Force: Health increased by 80

SKILLS' VALUE: 30 average damage & 21 avg anti-heal & 1.5 avg heal per each Bloodthirsty & 35% avg Bloodthirsty damage raised.

Acquired through the Vindicator collection as an upgrade for Malgoth the Cannibal.

Ravaged Flesh: 60% chance to deal 18-52 damage (21 avg dmg) and prevent 35 healing (21 avg heal prevented).

Blood Roar: 70% chance to increase Bloodthirsty damage by 50%

Rend and Cannibalize: 60% chance to heal 2.5 per Bloodthirsty unit (1.5 avg heal per bt) and deal 8-22 damage (9 avg dmg)
Samurai.jpg
Raiden
Commander
Unique
War Chip outdated unit
Attack: 50
Defense: 46
Force: Health increased by 300

SKILLS' VALUE: 1.2 average damage, 2.4 average anti-heal & extra 6 average Epic damage (PvE)

Acquired through the War Chip Archive.

Chainblade: 40% chance to deal 2-4 damage (1.2 avg dmg) and prevent 6 heal (2.4 avg anti-heal)
 
Dark Tempest: 40% chance [Requires 3 active Arc Troopers] 40% chance to deal 8-22 Epic damage (6 avg epic dmg)
NOTE:
Requires 3 Arc Troopers to activate his Epic damage skill.
Butcher.png
The Butcher
Commander
Unique
Bloodthirsty
Attack: 30
Defense: 6
Force: Health increased by 120

SKILLS' VALUE: 5 average heal prevention.

Acquired through the Collection Archive with: 1 Blood Token + 12 Shogun Insignias + 20 Endurance Tokens + 20 Rage Tokens + 20 Determination Tokens.

Backstab: 50% chance to prevent up to 10 points of enemy healing during battle (5 avg anti-heal)
Mobile Encampment.jpg
Mobile Encampment
Structure
Repeteable
Attack: 15
Defense: 70

SKILLS' VALUE: 10 averag heal and 2.5 anti-heal (Only PvE)

Acquired through the Gorgon Wyrm collection with 50 Gorgon + 20 Gorgon Maw Tokens

Massive Rejuvenation: 50%  chance to heal 16-24 (10 avg heal) and prevent 5 enemy healing (2.5 avg anti-heal)
Malort.jpg
Malort
Commander
Unique
Bloodthirsty
War Chip outdated unit
Attack: 38
Defense: 34
Force: Health increased by 240

TOTAL VALUE: 1.6 avg dmg + 1.6 avg heal & 4.8 avg anti-heal

Acquired through the War Chip Archive.

Bile: Chance to leech 2-6 health (1.6 avg leech) and prevent 6-18 heal to the enemy (4.8 avg anti-heal).

NOTE:

Malort can also be found as Combat Rank Boss (1,600 Combat Rating)



Duster.jpg
Plague Duster
Assault
Flying
Trash War Chip outdated unit
Attack: 27
Defense: 24

SKILLS' VALUE: 0.5 avg damage & 2.5 avg anti-heal

Acquired through the War Chip Archive in the Armory.

Biohazard: 25% chance to cause 1-3 damage (0.5 avg dmg) and reduce 10 enemy healing (2.5 anti-heal)
Broodcobbler.jpg
Brood Walker
Assault
Bloodthirsty
Attack: 55
Defense: 50

SKILLS' VALUE: 2.5 avg damage & 2 avg heal prevention (PvP or PvE)

Acquired through War Chip Archive in the Armory.

Blood Seekers: 50% chance to deal 2-8 damage (2.5 avg dmg) and prevent 2-6 healing (2 avg anti-heal)

Malgoth the Cannibal

Vindicator
Unique
Attack: 280
Defense: 150
Health: Force increased by 80

SKILLS'  VALUE: 13.2 avg damage & 12 avg heal prevented & 1.5 avg heal/ bt equiped & 30% avg Bloodthirsty damage increased.

Acquired through the Vindicator Collection with: 60 Arena Tokens + 6 Fire Cataclysm Tokens + 20 Prestige Tokens + 100 Shogun Insignia

Devour Flesh: 60% chance to deal 11-33 damage (13.2 avg dmg) & 20 healing prevented (12 avg heal prev)

Bloodroar: 60% chance to increase Bloodthirsty damage by 50%

Cannibalize: 60% chance to heal 2.5 per Bloodthirsty unit (1.5 avg heal per bt)

NOTE:
Can be upgraded into Malgoth Plaguebringer through the Vindicator Collection.

The Beast

Assault
Unique
Armored
Robotic
Attack: 40
Defense: 60

SKILLS'  VALUE:  4.3 avg damage  &  2.3 avg heal prevention (PvP or PvE)

Acquired as 3% chance mission drop from "The Beast" mission in the Caverns area.

Chainblade: 39% chance to deal 2-4 damage (1.2 avg dmg) and prevent 6 enemy healing (2.3 avg heal prevented)

Heavy Fire: 41% chance to deal 3-7 damage (2 avg dmg)

NOTE:
When you find the Beast you will get the "Beast" Milestone Achievement.


Venomous Raptor

Assault
Bloodthirsty
Attack: 70
Defense: 70

SKILLS' L VALUE: 4.2 avg heal prevented & 0.7 Bloodthirsty reinforced (PvP or PvE)

Acquired through War Chips in the Archive.

Needle Pierce: 70% chance to prevent 3-9 enemy heal (4.2 avg anti-heal) and bring another Bloodthirsty unit into battle.

NOTE:
Venomous Raptor was introduced on April 25, 2011 as a War Chip purchase.

This unit was used by players to create a new force Bloodthirsty model absolutely overpowered, that forced to change the strategy of PVP at high levels.

This force included frecuently a string of up to 20-30+ Venomous Raptors coming into battle in a long chain (due their high proc rate) any removing any possibility of healing the opponent, while rising attack power and generating a monstrous healing power using Malgoth, Dementia and Gore Crawler.

As a result of such abuse, as it was unexpected that greatly unbalance between Warchippers Players and Non Warchippers and even became monotonous warchippers forces PVP, the Devs gradually introduced a serie of units that would allow to counter it:
The Oracle, Alaric, The Empress, Apollo and finally Blitz, dismantled virtually all PvP option to the BT Venomous Raptor Combo, which however, still coming handy to heal massive amounts of damage in some difficult Epic Bosses.