Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Heal. Show all posts
Showing posts with label Heal. Show all posts
Deathcrawler Shade
Assault
Unique
Armored
Tested on 1,005 hits
Attack: 750
Defense: 750

SKILLS' VALUE: 12 average damage, 12 average heal, 0.8 avg Assault control, 0.33 avg Commander control, 0.8 avg anti-control.

Acquired through the Barracks once achieved the Great Imperator Combat Rank (500,000 CR!)

Psychosis: 80% chance to control an enemy Assault unit.

Mindshield: 42.89% chance to prevent an unit from being controlled.

Light Burst: 60% chance to heals 20 (12 avg heal) and cause 10 - 30 damage (12 avg dmg).

Control: 33.33% chance to control an enemy Commander.

Victor's live test
Deathcrawler Shade Psychosis 1005 436 43.38%
1 Deathcrawler Shade Light Burst 1005 609 60.6% 10 32 12.89 20 20 12.12 
1 Deathcrawler Shade Mindshield 1005 431 42.89%
1 Deathcrawler Shade Control 1005 335 33.33%
1 Deathcrawler Shade 1005 787 78.31%
Jagatai
Assault
Unique
Armored
Bloodthirsty
Beta test
Attack: 750
Defense: 5

SKILLS' VALUE: 10.5 average damage, 0.75 avg heal/Bloodthirsty unit, 1.4 Flying reinforce.

Acquired through the Chaos War special event, trading 3,000 Chaos War Tokens.

Blightrisen: 70% chance to heal 0.825 -  1.25 for each Bloodthirsty unit.

Anti-Gravity: 70% chance to deal 8 - 22 damage (10.5 avg dmg) and bring two Flying units into battle.
Augmentations
(Tier I)
The augmentations are permanent boosts that can only be placed in the "Augmentation" slot. Currently now only the Goliath Aug V Formation allows to use 1 of those Augmentation at once. 
It is posible that future new Augmentations with highest tiers would be released.
  100 Gnorax Tokens are required to purchase any of the following Augmentations through the Vindicator Collection.:

Purity Augmentation
Purity: Prevents an unit from being controlled and increases damage from Righteous units.
100% Control-Prevention & 100% rallying all Righteous by +1 to each proc damage ability

Metal Augmentation
Metalworks: Brings an extra Robotic unit and increases damage by Robotic units.
100% to reinforce a Robotic unit & 100% rallying all Robotic by +1 to each proc damage ability

Oceanis Augmentation
Oceanis: Deal damage and increases damage from Naval units.
100% to deal 8 - 18 damage (13 avg dmg) & 100% rallying all Naval by +1 to each proc damage ability

Enclave Augmentation
Enclave Will: Prevents an unit from being jammed and increases damage from Xeno units.
100% Jam-Prevention & 100% rallying all Xeno by +1 to each proc damage ability

Cannibal Augmentation
Cannibal Force: Heals massively and increases damage from Bloodthirsty units.
100% to heal 20 & 100% rallying all Bloodthirsty by +1 to each proc damage ability

Skyshard Augmentation
Skyshard: Prevents an enemy Reinforcement from entering battle and increases damage from Flying units.
100% Reinforce-Prevention & 100% rallying all Flying by +1 to each proc damage ability
Devourer
Assault
Flying
Bloodthirsty

Attack: 75
Defense: 75

SKILLS' VALUE: 4 average damage & 6 averaged heal.

Acquired through the War Chip Collection.

Blood Splatter: 50% chance to deal 4-12 damage and heal 12 your force.

NOTE: Stats from the Victor Vieira's Bible.
Katana
Commander
Unique
Beta test 
Attack: 150
Defense: 150
Force: Health increased by 200

SKILLS' VALUE: 12 average epic damage, 10 average heal & 0.8 average Infantry reinforced.

Acquired through the War Chip Collection (Released on 21th December 2012)

Tactical Ride: 60% chance to deal 10-30 damage against Epic Bosses (12 avg epic dmg).

Medidrop: 40% chance to heal 25 (10 avg heal) and bring 2 infantry units into battle.

Subsurface Station
Structure
Unique
Naval
Attack: 10
Defense: 100

SKILLS'  VALUE: 4.2 avg damage,  1.2 average Heal / Naval unit & 1.4 avg Armored jams.

Acquired through the Karkinos Collection with: 150 Karkinos Tokens.
(Released on December 2012)

Refuel: 90% chance to heal 0.625 - 1.875 for each friendly Naval unit (1.2 avg heal/Naval)

Crush Armor: 70% chance to deal 3 - 9 damage (4.2 avg dmg) and jam 2 Armored units.
Hope Mason
Assault
Infantry
Beta Stats
Attack: 100
Defense: 100

SKILLS' VALUE: 4.5 average damage and 4.5 average heal.

Acquired through the Commando Special Event (1 week event where any Mission and Epic could drop Commando Tokens). Requires 75 Commando Tokens.

Redemption: 90% chance to deal 3-7 damage (4.5 avg dmg) and heal 5 (4.5 avg heal)

NOTE:
This infantry unit is like a boosted Peacekeeper. Where the proc rate was raised to 90% (it is 50% for the Peacekeepers). But Hope Mason is only Infantry (not Righteous)
T-4 Medivac
Assault

Unique
Armored
Tested on 1,000 hits
Attack: 60
Defense: 70

SKILLS' VALUE: 17.5 average heal & 1.4 avg reinfirced Infantry units.

Acquired through the Faction Collections with 200 L8 Faction Tokens

Medidrop: 70% chance to heal 25 and bring 2 infantry units into battle.

TEST IN GAME:
1T-4 Medivac--reinforce--10001260126%
1T-4 MedivacMedidrop100071271.2%42515.45
Priest.jpg
Hierophant
Assault
Righteous
Attack: 40
Defense: 60

SKILLS' VALUE: 2.5 average damage & 2 average heal.

Acquired through the War Chip Archive.

Conviction: 50% chance to heal 2-6 (2 avg heal) and deal 2-8 damage (2.5 avg dmg)
Hellfish.jpg
Piranha
Assault
Xeno
Naval
War Chip outdated unit
Attack: 36
Defense: 38

SKILLS' VALUE: 2 average damage & 1 average heal.

Acquired through the War Chip Archive.

Siphon: 50% chance to steal 1-3 opponent's health (1 avg dmg & 1 avg heal)

Feeding Frenzy: [Requires 3 actives Piranhas] 50% chance to deal 1-3 damage (1 avg dmg)
Oilrig.png
Petrol Rig
Structure
War Chip outdated unit

Attack: 10
Defense: 50
Force: Generates 1,000,000/hour income when active in Force.

SKILLS' VALUE: 1 million hourly income & 0.375 heal per naval unit.

Acquired through the War Chip Archive.

Refuel: 30% chance to heal 0.625-1.875 for each friendly Naval unit (0.375 avg heal/Naval)
RedflagJ.png
Blood Emblem
Structure
War Chip outdated unit
Attack: 8
Defense: 12
Force: Health increased by 30

SKILLS' VALUE: 1.2 average heal

Acquired through the War Chips Archive.

Medic: 40% chance to heal 3 (1.2 avg heal) 
Tremordrones.jpg
Dominated Hatchlings
Assault
Flying
Xeno
Attack: 34
Defense: 30
Force: Health increased by 10.

SKILLS' VALUE: 1.1 average damage & 1.1 average heal

Acquired as Epic Boss loot from Hatchling Swarms.

Leech: 35% chance to steel 2-4 opponent's health (1.1 avg dmg & 1.1 avg heal)
Medic.jpg
Medic
Assault
Infantry
Attack: 0
Defense: 6
Force: Health increased by 40

SKILLS' VALUE: 1.5 average heal

Acquired as mission drop during "Horde of the Red Maw" in The Spire location

Medic: 50% chance to heal 1-5 (1.5 avg heal)
Gaia
Commander
Unique
Tested on 1,000 hits
Attack: 120
Defense: 200
Force: Health increased by 600

SKILLS' VALUE: 8 average damage & 2.05 average heal for each Righteous unit

Acquired through the Black Lithid collection.

Homeworld Protectorate: 80% chance to deal 5-15 damage (8 avg dmg) and to heal 1.6 - 2.5 for each Righteous unit (2.05 avg heal/ Righteous) 80 heal is maximun no matter if you bring more Righteous units.

TEST IN GAME:
1GaiaHomeworld Protectorate100078978.9%5158.01688062.71
Alpha Lithid
Assault
Unique
Attack: 400
Defense: 100

SKILLS' VALUE: 19.2 average damage & 6.4 average heal.

Acquired through the Black Lithid collection.

Lithid Gasp: 80% chance to 8 heal (6.4 avg heal) and deal 12-36 damage (19.2 avg dmg).
Heartripper.jpg
Heartripper
Assault
Bloodthirsty
Robotic
Attack: 60
Defense: 50

SKILLS' VALUE: 1.6 average damage & 1.6 avg heal & 1.6 avg anti-heal

Has been available as Halloween 2011 War Chip unit. Acquired through the War Chip Archive.

Bloodfest: 40% chance to deal 2-6 damage (1.6 avg dmg), heal 2-6 (1.6 avg heal) and prevent 2-6 heal (1.6 anti-heal).
Leechingtank.jpg
Gore Crawler
Assault
Unique
Bloodthirsty
Attack: 40
Defense: 40

SKILLS' VALUE: 2 average damage & 0.5 avg heal/ each Bloodthirsty unit.

Acquired through the Armory Collection with 12 Prestige Tokens and 100 of every PvP Insignias.

Blood Schism: 40% chance to deal 2-8 damage (2 avg dmg) and heal 0.625-1.875 (0.5 avg heal) for each Bloodthirsty unit.
Malgoth Plaguebringer
Vindicator
Unique
Attack: 400
Defense: 300
Force: Health increased by 80

SKILLS' VALUE: 30 average damage & 21 avg anti-heal & 1.5 avg heal per each Bloodthirsty & 35% avg Bloodthirsty damage raised.

Acquired through the Vindicator collection as an upgrade for Malgoth the Cannibal.

Ravaged Flesh: 60% chance to deal 18-52 damage (21 avg dmg) and prevent 35 healing (21 avg heal prevented).

Blood Roar: 70% chance to increase Bloodthirsty damage by 50%

Rend and Cannibalize: 60% chance to heal 2.5 per Bloodthirsty unit (1.5 avg heal per bt) and deal 8-22 damage (9 avg dmg)
Surgeon.jpg
The Surgeon
Commander
Unique
Bloodthirsty
War Chip outdated unit
Attack: 48
Defense: 48
Force: Health increased by 220

SKILLS' VALUE: 5 average heal

Acquired through the War Chip Collection

Resurrection: 100% chance to regain 5 health