Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Rally Infantry. Show all posts
Showing posts with label Rally Infantry. Show all posts
Augmentations
(Tier I)
The augmentations are permanent boosts that can only be placed in the "Augmentation" slot. Currently now only the Goliath Aug V Formation allows to use 1 of those Augmentation at once. 
It is posible that future new Augmentations with highest tiers would be released.
  100 Gnorax Tokens are required to purchase any of the following Augmentations through the Vindicator Collection.:

Purity Augmentation
Purity: Prevents an unit from being controlled and increases damage from Righteous units.
100% Control-Prevention & 100% rallying all Righteous by +1 to each proc damage ability

Metal Augmentation
Metalworks: Brings an extra Robotic unit and increases damage by Robotic units.
100% to reinforce a Robotic unit & 100% rallying all Robotic by +1 to each proc damage ability

Oceanis Augmentation
Oceanis: Deal damage and increases damage from Naval units.
100% to deal 8 - 18 damage (13 avg dmg) & 100% rallying all Naval by +1 to each proc damage ability

Enclave Augmentation
Enclave Will: Prevents an unit from being jammed and increases damage from Xeno units.
100% Jam-Prevention & 100% rallying all Xeno by +1 to each proc damage ability

Cannibal Augmentation
Cannibal Force: Heals massively and increases damage from Bloodthirsty units.
100% to heal 20 & 100% rallying all Bloodthirsty by +1 to each proc damage ability

Skyshard Augmentation
Skyshard: Prevents an enemy Reinforcement from entering battle and increases damage from Flying units.
100% Reinforce-Prevention & 100% rallying all Flying by +1 to each proc damage ability
Cpl. Reese
Commander

Unique
Tested on 1,000 hits
Attack: 150
Defense: 150

SKILLS' VALUE: 6.6 average damage, 0.4 average Armored jam and 0.4 rally Infantry.

Acquired through the War Chip Collection (Released on November 2012)

Infantry Blitz: 40% chance to deal 3-9 damage (2.4 avg dmg) and rally Infantry by +1 damage.

Immediate Halt: ~42% chance to deal 5-15 damage (4.2 avg dmg) and jam an enemy Armored unit.

TEST IN GAME:
1Cpl. ReeseImmediate Halt100042242.2%5154.28
1Cpl. Reese100039939.9%
1Cpl. ReeseInfantry Blitz100039939.9%392.32

Barracus
Commander
Unique
Tested on 1,000 hits
Attack: 100
Defense: 100
Force: Health increased by 220

SKILLS' VALUE: 3 average damage and rally Infantry by +0.5 average damage

Acquired through the War Chip Archive.

Infantry Blitz: 50 % chance to deal 3-9 damage (3 avg dmg) and rally infantry by +1.

TEST IN GAME:
Force 16UnitAbilityQtyProc%Damage

MinMaxAvg*






1BarracusInfantry Blitz100050550.5%393
1Barracus100050550.5%
Rallyinfantry.jpg
Rally Infantry
Assault
Infantry
Attack: 7
Defense: 7
Force: Health increased by 20

SKILLS' VALUE: Zero. None skill

Acquired through the Barracks