Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Infantry. Show all posts
Showing posts with label Infantry. Show all posts
Triblade
Assault
Robotic
Infantry
Beta test 
Attack: 75
Defense: 75

SKILLS' VALUE: 4.5 average damage & 0.5 average Infantry jam.

Acquired through the War Chip Collection (Released on 21th December 2012)

Slice: 50% chance to deal 5-13 damage (4.5 avg dmg)

Dice: 50% chance to jam an enemy Infantry unit.
Elite Diver
Assault
Infantry
Naval
Estimated test

Attack: 100
Defense: 100
Stealth (This unit cannot be jammed)

SKILLS' VALUE: 3.5 average damage and 2.1% average raised Naval damage.

Acquired through the Chaos Special Event  with 600 Chaos War Tokens
(Released on Decembre 2012).

Ground Support: 70% chance to deal 3-7 damage (3.5 avg dmg) and increase Naval damage by 3%.
Extinguisher
Assault

Infantry
Damage tested on 1,000 hits

Attack: 100
Defense: 100

SKILLS' VALUE: 5.4 average (flurry) damage and 0.6 average structure jam.

Acquired through the War Chip Collection. (Released on Novembre 2012)

Dual Gatling (I): 60% chance to deal 2-4 flurry damage three times (5.4 avg dmg).

Dual Gatling (II): 60% chance to jam an enemy Structure.

TEST IN GAME:
ForceUnitAbilityQtyProc%DamageHealPrevent Heal
MinMaxAvg*MinMaxAvg*MinMaxAvg*

1ExtinguisherDual Gatling10001797179.7%245.43

The Proc rate shows three times the real proc (Extinguisher has three flurries)

NOTE:
This is the first unit with two diferent abilities called with the same name (Dual Gatling)

Unitus
Assault
Unique
Infantry
Robotic
Tested on 1,000 hits

Attack: 100
Defense: 100

SKILLS' VALUE:  9 avg. damage & 1.2 avg. Assault jam & 0.6 avg Assault reinforce & 0.6 avg. Jam Prevention.

Acquired through the Commando Special Event (2 weeks event where all the Mount Talos missions -unless the Madman- drop by 20% chance Commando Tokens. Some epics as Arachis, Jotuns and Beast of Tartarus drop CT too. The best rate is for Beast of Tartarus with 4 CT through the 1 million tier and 8 CT with the 1.52 millions tier). Unitus requires 300 Commando Tokens. In the future will come more Commando Events.

Final Siege:     60 % chance to:    - Deal 8-22 damage (9 avg dmg).
                                                    - Jam two enemy Assault units.
                                                    - Bring an additional Assault unit into Battle.
                                                    - Prevent one unit from being jammed.

TEST IN GAME: 
1Unitus--reinforce--100060560.5%
1Unitus--block--100060560.5%
1Unitus--jam--10001210121%
1UnitusFinal Siege100060560.5%8229.07

Vindictus
Assault
Unique
Infantry
Xeno
Tested on 1000 hits

Attack: 100
Defense: 100

SKILLS' VALUE: 18 average damage and 0.9 averaged Commander & Armored jams.

Acquired through the Commando Special Event (2 weeks event where all the Mount Talos missions -unless the Madman- drop by 20% chance Commando Tokens. Some epics as Arachis, Jotuns and Beast of Tartarus drop CT too. The best rate is for Beast of Tartarus with 4 CT through the 1 million tier and 8 CT with the 1.52 millions tier). Unitus requires 300 Commando Tokens. In the future will come more Commando Events.

Vile Rush: 90% chance to deal 5-15 damage (9 avg dmg) and jam an enemy Commander.

Immediante Halt: 90% chance to deal 5-15 damage (9 avg dmg) and jam an enemy Armored unit.

TEST IN GAME:
1Vindictus--jam--10001798179.8%
1VindictusVile Rush100090190.1%5159.01
1VindictusImmediate Halt100089789.7%5158.97
The jamming proc rate shows both jam abilities (90.1% Commander jam & 89.7% Armored jam)

Honor Guard
Assault
Infantry
Beta Stats
Attack: 100
Defense: 100

SKILLS' VALUE: 12.5 average epic damage.

Acquired through the Commando Special Event (1 week event where any Mission and Epic could drop Commando Tokens). Requires 75 Commando Tokens.

Raid Assault: 60% chance to deal massive damage (12.5 avg dmg) to Epic Bosses.

NOTE:
This infantry unit is the best Epic Hitter repeteable, dealing higher damage than Anvils and with more chances to boost his damage with:

Cypher (by 35%)
Boris (by 25%)
 Stormruner (by 15%)
Hydraulis (by 10%)

Also Baracus can rally the Infantry units by +1
Hope Mason
Assault
Infantry
Beta Stats
Attack: 100
Defense: 100

SKILLS' VALUE: 4.5 average damage and 4.5 average heal.

Acquired through the Commando Special Event (1 week event where any Mission and Epic could drop Commando Tokens). Requires 75 Commando Tokens.

Redemption: 90% chance to deal 3-7 damage (4.5 avg dmg) and heal 5 (4.5 avg heal)

NOTE:
This infantry unit is like a boosted Peacekeeper. Where the proc rate was raised to 90% (it is 50% for the Peacekeepers). But Hope Mason is only Infantry (not Righteous)
Cypher, Knightlord of the Empire

Vindicator
Unique
Beta stats
Attack: 500
Defense: 500

SKILLS' VALUE: 28 average damage + 21% averaged Infantry boost damage + 1.2 average Infantry reinforcement.

Acquired through the Sentinel the Undying Collection with: 200 Zeal + 100 Undying Tokens.

Swarming: 60% chance to increase Infantry damage by 35%

Unrelenting: 40% chance to bring three Infantry units into battle.

Merciless: 70% chance to deal 20-60 damage (28 avg dmg)
Pyro Immortal

Assault
Infantry

Attack: 100
Defense: 70

SKILLS' VALUE: 4 average damage & 4 average healing prevention.

Acquired through the Sentinel the Undying Collection with 70 Zeal + 20 Undying Tokens.

Ignite: 80% chance to deal 1-9 damage and prevent 5 enemy healing.
Shock Grunt
Assault

Infantry

Attack: 42
Defense: 32

SKILLS' VALUE: ?

Acquired through the War Chip Archive.

Slaughter: ? chance to deal damage for each enemy Infantry unit.
Swift Troops
Assault

Infantry
Tested on 1,000 hits
Attack: 70
Defense: 70

SKILLS' VALUE: 2.8 avg dmg and 0.7 average Infantry reinforced

Acquired through the War Chip Archive.

Infantry Swarm: 70% chance to deal 2-6 damage (2.8 avg dmg) and bring another Infantry into battle.

TEST IN GAME:
1Swift Troops--reinforce--100069469.4%
1Swift TroopsInfantry Swarm100069469.4%262.73

Barracus
Commander
Unique
Tested on 1,000 hits
Attack: 100
Defense: 100
Force: Health increased by 220

SKILLS' VALUE: 3 average damage and rally Infantry by +0.5 average damage

Acquired through the War Chip Archive.

Infantry Blitz: 50 % chance to deal 3-9 damage (3 avg dmg) and rally infantry by +1.

TEST IN GAME:
Force 16UnitAbilityQtyProc%Damage

MinMaxAvg*






1BarracusInfantry Blitz100050550.5%393
1Barracus100050550.5%
Sneakybrute.jpg
Sneaky Brute
Assault
Infantry
Attack: 60
Defense: 30

SKILLS' VALUE: 3 average damage and 1.5 average anti-heal

Acquired through the War Chip Archive.

Flurry: 50% chance to deal 3 flurries for 1-3 damage (3 avg dmg) and to prevent 3 heal (1.5 avg anti-heal)
Sawwarrior.jpg
Sawblade
Assault
Infantry
War Chip outdated unit
Attack: 32
Defense: 14

SKILLS' VALUE: 0.9 average damage & 1.8 anti-heal 

Acquired through the War Chip Archive

Chainblade: 30% chance to deal 1-5 damage (0.9 avg dmg) and prevent 6 heal (1.8 avg anti-heal)
Expertinfantry.jpg
Expert Infantry

Assault
Infantry
Attack: 2
Defense: 2
Force: health increased by 5

SKILLS' VALUE: Zero. None skill.

This unit was acquired through Gifting and Alliance invitation. Not longer available.
Gunner.jpg
Exosoldier
Assault
Robotic
Infantry
War Chip outdated unit
Attack: 14
Defense: 20
Force: Health increased by 20

SKILLS' VALUE: 0.3 average damage & 1.5% Attack & Defense Boost

Acquired through the War Chip collection.

Cover Fire: 30% chance to deal 0-2 damage (0.3 avg dmg) and increase total Attack and Defense power by 5% (+1.5% Attack & Defense Boost)
Mission14.jpg
Bazooka Marine
Assault
Infantry
Attack: 12
Defense: 8

SKILLS' VALUE: 0.75 average damage

This unit was available through the old unitg gifts. Once removed the gifts this unit cannot be any longer obtained.

Concussive Blast: 25% chance to deal 1-5 damage (0.75 avg dmg).
Zealot.jpg
Zealot
Assault
Infantry
Attack: 20
Defense: 22

SKILLS' VALUE: Zero. None skill.

Acquired through the Barracks, or through the collection with 4 Spirit Tokens + 2 Indra Insignias.
Thermite.jpg
Flame Guard
Assault
Infantry
Attack: 25
Defense: 24

SKILLS' VALUE: Zero. None skill.

Acquired through the Barracks, as CR Boss drop from Malort and from collections with the following tokens: 1 Vengeance + 3 Sigurd + 8 Immunity + 8 Spirit.
Medic.jpg
Medic
Assault
Infantry
Attack: 0
Defense: 6
Force: Health increased by 40

SKILLS' VALUE: 1.5 average heal

Acquired as mission drop during "Horde of the Red Maw" in The Spire location

Medic: 50% chance to heal 1-5 (1.5 avg heal)