Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Assault Reinforce. Show all posts
Showing posts with label Assault Reinforce. Show all posts
Rampart, the Walking City
Assault 
Unique
Guaranted stats by Alex Reeve
Attack: 2500
Defense: 2500
Stealth (Due its electronic devices Rampart cannot be jammed)
Iron Will (Rampart cannot be controlled)

SKILLS' VALUE: 32 avg dmg + 3 Assault reinforced + 1.6 avg enemy reinforces blocked + 1.6 avg enemy jams blocked. 


"Rampart, the Walking City,
The first Mythic unit. The most powerful War Metal unit ever. By far.
The first of two..."

Released on February, the 14th, 2013.

Acquired through the Collections with 3 Nexus Shards, 300 Gnorax, 100 Neocyte and 50 Talos Tokens.


Rampart Reinforcements: 95 - 100% to bring in battle three Assault units.

Hellfire: 80% chance to deal 20 - 60 damage (32 avg dmg).


Scorched Earth: 80% chance to prevent two enemy units from being reinforced.


Covering Fire: 80% chance to prevent two unitss from being jammed.

Vile Plaguewyrm
Assault
Unique
Bloodthirsty
Naval
Beta stats

Attack: 125
Defense: 500

SKILLS' VALUE: Average 7.2 damage & 0.6 enemy reinforce prevention & 0.6 Commander control & 0.6 Assault reinforce.

Acquired through the Karkinos Collection with 150 Karkinos Tokens.
(Released on December 2012)

Control: 60% chance to control an enemy Commander.

Acid Trap: 60% chance to deal 1-3 damage (1.2 avg dmg) and prevent an enemy reinforced unit from entering Battle.

Ambush: 60% chance to deal 5-15 damage (6 avg dmg) and bring an extra Assault unit into Battle.

Unitus
Assault
Unique
Infantry
Robotic
Tested on 1,000 hits

Attack: 100
Defense: 100

SKILLS' VALUE:  9 avg. damage & 1.2 avg. Assault jam & 0.6 avg Assault reinforce & 0.6 avg. Jam Prevention.

Acquired through the Commando Special Event (2 weeks event where all the Mount Talos missions -unless the Madman- drop by 20% chance Commando Tokens. Some epics as Arachis, Jotuns and Beast of Tartarus drop CT too. The best rate is for Beast of Tartarus with 4 CT through the 1 million tier and 8 CT with the 1.52 millions tier). Unitus requires 300 Commando Tokens. In the future will come more Commando Events.

Final Siege:     60 % chance to:    - Deal 8-22 damage (9 avg dmg).
                                                    - Jam two enemy Assault units.
                                                    - Bring an additional Assault unit into Battle.
                                                    - Prevent one unit from being jammed.

TEST IN GAME: 
1Unitus--reinforce--100060560.5%
1Unitus--block--100060560.5%
1Unitus--jam--10001210121%
1UnitusFinal Siege100060560.5%8229.07
Prometheus.jpg
The Prometheus
Structure
Unique
Attack: None
Defense: None

SKILLS' VALUE: 10 avg damage, 10 avg auto-damage & 0.8 avg Assault reinforced & 0.4 counter-jam

Acquired as 5% mission drop during "The Wasteland" in the Asphodel location.

Overload: 40% chance to deal 13-37 damage (10 avg dmg) and 25 damage to you (10 avg auto-dmg)

Warp Surge: 40% chance to reinforce 2 Assault units and Prevent one jam.

NOTE: This structure cannot be jammed, the order you will place it among your other Structures will not affect the enemy Structure jam.

When you find The Prometheus you will get the "Prometheus" Milestone Achievement (Rewarded with 5 skill points)

Zander
Commander
Unique
Attack: 200
Defense: 300
Force: Health increased by 400

SKILLS' VALUE: 12 avg damage & 0.6 avg Assault reinforced & 15% avg enemy attack decreased.

Acquired through the Faction collection.

Ambush: 60% chance to deal 5-15 damage (6 avg dmg) and bring an Assault unit into battle

High Ground: 60% chance to deal 5-15 damage (6 avg dmg) and decrease boosted enemy attack by 25%

NOTES:
Zander had before get his skills changed, two defensive procs:
The enemy attack reduction by 25% that still getting and a defensive boost of +25% into the Ambush skill, now switched into an Assault reinforcement and heaviest damage.