Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Combat Rank. Show all posts
Showing posts with label Combat Rank. Show all posts
Deathcrawler Shade
Assault
Unique
Armored
Tested on 1,005 hits
Attack: 750
Defense: 750

SKILLS' VALUE: 12 average damage, 12 average heal, 0.8 avg Assault control, 0.33 avg Commander control, 0.8 avg anti-control.

Acquired through the Barracks once achieved the Great Imperator Combat Rank (500,000 CR!)

Psychosis: 80% chance to control an enemy Assault unit.

Mindshield: 42.89% chance to prevent an unit from being controlled.

Light Burst: 60% chance to heals 20 (12 avg heal) and cause 10 - 30 damage (12 avg dmg).

Control: 33.33% chance to control an enemy Commander.

Victor's live test
Deathcrawler Shade Psychosis 1005 436 43.38%
1 Deathcrawler Shade Light Burst 1005 609 60.6% 10 32 12.89 20 20 12.12 
1 Deathcrawler Shade Mindshield 1005 431 42.89%
1 Deathcrawler Shade Control 1005 335 33.33%
1 Deathcrawler Shade 1005 787 78.31%
Lord Edict
Commander
Unique

Bane's test
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 24.5 average damage & 0.7 anti-jam & 2.1 avg Infantry reinforcement.

Acquired through the Barracks once achieved the Imperator Combat Rank (200,000 CR)

Advanced Tactics: 70% chance to deal 5-15 damage (7 avg dmg) and prevent an unit from being jammed.

Phobos Strike: 70% chance to deal 13-37 damage (17.5 avg dmg) and bring in three Infantry units.

Beta test performed by the own Bane:
Lord Edict --reinforce-- 70% (3xinf)
Lord Edict --block-- 70% 
Lord Edict Phobos Strike 70% 13-37 17.5dps 
Lord Edict Advanced Tactics 70% 5-15 7.0dps


LORE:
  • This unit regards the old player and Beta Team member Bane Kovacevik, as reward for his 3 years of support there.
  • The picture match the own Bane's Facebook photo and his WM profile's name (PrEdictor). In first instance, this Commander was intended to be called "Imperator Bane"
  • It is very posible that Lord Edict could get upgrades till Mythic Class, with a huge power improvement in a future.
Exterminator.jpg
Exterminator
Assault
Armored
Robotic
Attack: 16
Defense: 15

SKILLS' VALUE: 0.2 average damage.

Acquired through the Barracks once reached the Veteran Combat Rank (500-999 CR).
This unit was aswell available as a Bonus purchasing War Chips.

Trample: 5% chance to deal 2-6 damage (0.2 avg dmg)
Jammingtank.jpg
Tempest
Assault
Armored
Attack: 10
Defense: 4

SKILLS' VALUE: 0.5 Flying jam

Acquired in the Barracks once reached the Soldier Combat Rank (200 CR)

Sonic: 50% chance to prevent an enemy Flying unit from enetring battle (jam)
Xenoforcefield.jpg
Xeno Singularis
Structure
Attack: 20
Defense: 60

SKILLS' VALUE: 1.8 average damage & 0.6 avg Structure jam.

Acquired through the Barracks once reached the Obliterator Combar Rank (40,000 CR)

Encapsulate: 60% chance to deal 2-4 damage (1.8 avg dmg) and jam an enemy Structure.

NOTE:
Although this structure is named as "Xeno Singularis", this is not an unit in the category Xeno, so any ability to affect the Xeno won't affect this one.
Commandcenter.jpg
Command Center
Structure
Unique
Attack: 16
Defense: 30
Force: Health increased by 30.
           Generates $50,000/hour when active in your Force.

SKILLS' VALUE: 0.3 Armored jam & $50k hourly income.

Acquired through the Barracks as CR purchase once reached the Warlord Combat Rank (2,000 CR points)

Force Field: 30% chance to prevent an enemy Armored unit from entering battle (jam)
Mayumi.png
Mayumi
Commander
Unique
Attack: 20
Defense: 18
Force: Health increased by 120

SKILLS' VALUE: 2.4 average damage

Acquired as through the Barracks as CR purchase once reached the Slayer Combat Rank (1,000 CR points)

Rapid Fire: 30% chance to deal 4-12 damage (2.4 avg dmg) "fire a flurry of bullets"

NOTE:
Thus it's said she fires a flurry of bullets, this is a poetic explanation. The damage is one hit bassed, not really flurried.
BazookasoldierJ.jpg
Rocket Infantry
Assault
Infantry
Attack: 8
Defense: 5

SKILLS' VALUE: 1 average damage

Acquired through the Barracks ($1,000,000 each one) and as Combat Rank Boss drop (3%) from Stryder

Burst: 25% chance to deal 2-6 damage (1 avg dmg)
Valkyrie.jpg
Valkyrie
Assault
Unique
Attack: 36
Defense: 24
Force: Health increased by 30

TOTAL VALUE: 2.9 avg damage (PvP or PvE)

Acquired as Combat Rank reward in the Barracks once reached 5,000 CR.

Concussive Blast: 30% chance to deal 1-5 damage (0.9 avg dmg)

Detonation:  25% chance to deal 4-12 damage (2 avg dmg)
Lich.jpg
Bonestalker
Assault
Bloodthirsty
Infantry
Attack: 28
Defense: 24

TOTAL VALUE: 1 avg damage & 1 avg heal

Acquired as drop loot from the CR Boss Vladimir

Siphon: 50% chance to steal 1-3 opponent's health (1 avg dmg + heal)
Dreadpanzer.jpg
Dread Panzer
Assault
Armored
Robotic
Attack: 20
Defense: 14
Force: Health increased by 20

SKILLS' VALUE: 0.5 avg damage (PvP or PvE)

Acquired as drop mission during "The War Machine" in the Ashrock area; as well can be acquired as CR Boss loot from Stryder and Skullkeeper; completing the Expert achievement or as Epic drop loot from Shambler, Tremor Wyrm or Chimera.

Ionic Blast: 10% chance to deal 2-8 damage (0.5 avg dmg)
Mechwalker.png

Mech Walker

Assault
Robotic
Attack: 30
Defense: 26

SKILLS' VALUE: 1.25 avg damage (PvP or PvE)

Acquired as loot from the following Epic Bosses: Hatchling Swarm, Chimera, and Tremor Wyrm and from the CR Boss Malort.

Heavy Fire: 25% chance to deal 3-7 damage (1.25 avg dmg)
Hammer 150.jpg

Terminator

Assault
Armored
Robotic
Attack: 20
Defense: 13

SKILLS' VALUE: Zero - None skill.

Acquired as Skullkeeper CR Boss loot or through the Barracks.


NOTE:
This is the old picture used for Terminator assault unit untill the change in October 2010.


Stalker.jpg

Nightstalker

Assault
Unique
Robotic
Attack: 48
Defense: 38

SKILLS'  VALUE: 4 avg damage & 2.5% avg attack increased.

Acquired as through the Barracks as Combat Rating reward once reached 16,000 CR.

Assault: 50% chance to deal 3-9 damage (3 avg dmg)

Battle Roar: 25% chance to deal 2-6 damage (1 avg dmg) and increase attack by 10%

NOTE: (From War Metal wiki)

"When Nightstalker's Battle Roar procs, it will produce TWO messages.
Your Nightstalker increased damage by 10%


Your Nightstalker used Battle Roar, increasing Attack by 10%!
While Nightstalker does in fact raise attack by 10%, various unit tests on units where a 10% damage boost would be seen (5+ since the game rounds damage to the nearest whole number) have shown that unit damage does NOT get boosted by 10% despite the claim. The Devs were notified several times about this and never responded to the issue. Recent probing into the Units and Skills XMLs have confirmed that the Nightstalker's Battle Roar does have a <support_bonus> tag attached, but lacks <unit_type> and <unit_subtype> tags.
It was speculated that since the damage boost message appeared at the same time that units like Stormrunner received a boost (changing from +15% infantry attack to +15% infantry damage), the Devs toyed with boosting Nightstalker, but decided against it while failing to remove the <support_bonus> tag, causing the damage boost message to stay."



Havoc

Assault
Unique
Infantry

Attack: 55
Defense: 35

SKILLS'  VALUE: 2 avg heal (PvP or PvE) & 0.5 avg Commander jam. (PvP)

Acquired in the Barracks after match a Combat Rank of 25,000. It costs $500,000,000.

Purge: 50% chance to heal 4 (2 avg heal) and jams an enemy Commander.

Wrath: 70% chance to deal 3-9 damage (4.2 avg dmg)

Goliath

Assault
Unique
Armored
Robotic

Attack: 36
Defense: 32
Force: Health increased by 40.

SKILLS' VALUE: 1.2 avg heal  &  8.25% avg attack raised (PvP or PvE)

Available purchasing it in the Barracks once matched a Combat Rank of 10,000.

Vengeance: 33% chance to raise force attack power by 25%

Rally Cry: 40% to heal 3 (1.2 avg heal)

Obsidian

Assault
Unique
Armored

Attack: 65
Defense: 55

SKILLS'  VALUE: 6.5 avg damage & 0.55 Assault jam (PvP or PvE)

Acquired achieving 60,000 Combat Rank, in the Barracks ($20,000,000)

Dark Matter: 55% chance to deal 6-18 damage (6.5 average damage) and prevent enemy Assault unit from entering battle.

Rifter

Assault

Unique
Flying
Armored
Attack: 90
Defence: 75

SKILLS'  VALUE: 10.8 average damage.

Acquired in the Barracks, once achieved the Archont combat rank (100,000 CR). Requires 50 $millions to buy.

Thunderous Siege: 60% chance to cause 4 flurry hits for 2 - 7 damage (4.5*4*60% = 10.8 avg dmg)

NOTE:
The Thunderous Siege ability was before: 60% chance to cause 6 flurry hits for 1 - 5 damage (10.8 avg dmg). The update intend to bump up the Rifter's damage ability against the damage reductions brought with Colossus, Righteous Barricade and Photonic Shield.