Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Bloodthirsty Reinforce. Show all posts
Showing posts with label Bloodthirsty Reinforce. Show all posts

Vengar
Commander
Unique
Tested on 200 hits
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 7 average damage & 1.3 average Bloodthirsty reinforce & 3.6 avg anti-heal.

Acquired through the Chaos War Special event with 2,000 Chaos War Tokens.
(Released on December 2012)

Needle Pierce: 60% chance to prevent 6 heal (3.6 avg anti-heal) and bring another Bloodthirsty unit into Battle.

Blood Burn: 70% chance to deal 5-15 damage (7 avg dmg) and bring a Bloodthirsty unit into Battle.

TEST IN GAME:
1VengarBlood Burn20014170.5%2156.57
1VengarNeedle Pierce2002713.5%
1Vengar--prevent heal--20011658%663.48
1Vengar--reinforce--200245122.5%
Undead Dalmace
Commander
Unique
Bloodthirsty
Tested on 500 hits
Attack: 350
Defense: 50

SKILLS' VALUE:  7.25 average damage & 0.95 avg Bloodthirsty reinforcement & 0.5 avg Bloodthirsty control.

Acquired as 5% mission drop during " " in the Neocyte Mines location.

Rupture:  95 % chance to deal 3-7 damage (4.75 avg dmg) and bring another Bloodthirsty unit into battle.


Devouring Mind: 50 % chance to deal 3-7 damage (2.5 avg dmg) and control an enemy Bloodthirsty unit.

TEST IN GAME:
1Undead Dalmace--reinforce--50047595%
1Undead DalmaceRupture50047595%374.74
1Undead DalmaceDevouring Mind50024649.2%372.46
reinforced RancorDevastation47524852.21%8248.24


NOTES:

1. This Commander and Ascaris are specially recommended for Black Lithids, Sentinels and Behemoths because he can control one of the Epic Boss' Bloodthirsty units, significantly improving your efficience and ratio.

2. To see what the order of control, in which some units are controlled in preference to others, chooses an empty power slot, where all your units remain in the poll in the left margin.

The order goes from left to right and top to bottom.

The arrangement in which these are shows is the order in which control is effected (But we aware that Commanders could get taken after Assault units or Structures, so this only applies to each specific category: Commanders, Assault, Structures).

In the case of a specific control (in this case, only controls Bloodthirsty) ignores those units that do not correspond to that category.

Bloodpool.jpg
Blood Pool
Structure
Attack: 0
Defense: 40

SKILLS' VALUE:  1 Bloodthisrty unit reinforce.

Acquired through the War Chip Archive.

Dark Spawn: 100% chance to bring another Bloodthirsty unit into battle.
Bloodthirstywarlord.jpg
Dracorex
Commander
Unique
Bloodthirsty
Attack: 55
Defense: 60
Force: Health increased by 260

SKILLS' VALUE: 3.5 average damage & 0.35 avg Bloodthirsty reinforced & 0.35 avg Structure jam

Acquired through the War Chip Archive.

Blood Boil: 35% chance to deal 3-7 damage (1.75 avg dmg) and bring a Bloodthirsty unit into battle.

Vicious Slash: 35% chance to deal 3-7 damage (1.75 avg dmg) and prevent an enemy Structure from entering battle (jam)
Zombie.jpg
Bloody Mary
Commander
Unique
Bloodthirsty
WC outdated unit
Attack: 32
Defense: 26
Force: Health increased by 200

SKILLS' VALUE: 1.5 average damage & 0.3 avg Bloodthirsty reinforcement

Acquired through the War Chip Archive.

Rupture: 30% chance to deal 3-7 damage (1.5 avg dmg) and bring another Bloodthirsty unit into battle.

NOTE:
This Commander was released the Halloween 2009 with Vampire and Asylum.

Broodqueen.jpg
Brood Mother
Commander
Unique
Bloodthirsty
Attack: 70
Defense: 30
Force: Health increased by 250

SKILLS' VALUE: 0.9 avg Bloodthirsty unit reinforced

Acquired as 5% mission drop during "Bloodnest" in The Blightlands location

Blood Spawn: 30% chance to bring three Bloodthirsty units into battle.

Venomous Raptor

Assault
Bloodthirsty
Attack: 70
Defense: 70

SKILLS' L VALUE: 4.2 avg heal prevented & 0.7 Bloodthirsty reinforced (PvP or PvE)

Acquired through War Chips in the Archive.

Needle Pierce: 70% chance to prevent 3-9 enemy heal (4.2 avg anti-heal) and bring another Bloodthirsty unit into battle.

NOTE:
Venomous Raptor was introduced on April 25, 2011 as a War Chip purchase.

This unit was used by players to create a new force Bloodthirsty model absolutely overpowered, that forced to change the strategy of PVP at high levels.

This force included frecuently a string of up to 20-30+ Venomous Raptors coming into battle in a long chain (due their high proc rate) any removing any possibility of healing the opponent, while rising attack power and generating a monstrous healing power using Malgoth, Dementia and Gore Crawler.

As a result of such abuse, as it was unexpected that greatly unbalance between Warchippers Players and Non Warchippers and even became monotonous warchippers forces PVP, the Devs gradually introduced a serie of units that would allow to counter it:
The Oracle, Alaric, The Empress, Apollo and finally Blitz, dismantled virtually all PvP option to the BT Venomous Raptor Combo, which however, still coming handy to heal massive amounts of damage in some difficult Epic Bosses.