Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Commander Control. Show all posts
Showing posts with label Commander Control. Show all posts
Deathcrawler Shade
Assault
Unique
Armored
Tested on 1,005 hits
Attack: 750
Defense: 750

SKILLS' VALUE: 12 average damage, 12 average heal, 0.8 avg Assault control, 0.33 avg Commander control, 0.8 avg anti-control.

Acquired through the Barracks once achieved the Great Imperator Combat Rank (500,000 CR!)

Psychosis: 80% chance to control an enemy Assault unit.

Mindshield: 42.89% chance to prevent an unit from being controlled.

Light Burst: 60% chance to heals 20 (12 avg heal) and cause 10 - 30 damage (12 avg dmg).

Control: 33.33% chance to control an enemy Commander.

Victor's live test
Deathcrawler Shade Psychosis 1005 436 43.38%
1 Deathcrawler Shade Light Burst 1005 609 60.6% 10 32 12.89 20 20 12.12 
1 Deathcrawler Shade Mindshield 1005 431 42.89%
1 Deathcrawler Shade Control 1005 335 33.33%
1 Deathcrawler Shade 1005 787 78.31%

Vile Plaguewyrm
Assault
Unique
Bloodthirsty
Naval
Beta stats

Attack: 125
Defense: 500

SKILLS' VALUE: Average 7.2 damage & 0.6 enemy reinforce prevention & 0.6 Commander control & 0.6 Assault reinforce.

Acquired through the Karkinos Collection with 150 Karkinos Tokens.
(Released on December 2012)

Control: 60% chance to control an enemy Commander.

Acid Trap: 60% chance to deal 1-3 damage (1.2 avg dmg) and prevent an enemy reinforced unit from entering Battle.

Ambush: 60% chance to deal 5-15 damage (6 avg dmg) and bring an extra Assault unit into Battle.
Mind Controller
Assault
Beta stats

Attack: 60
Defense: 70

SKILLS' VALUE: 0.7 average Commander control + 2*Mind Controller equiped damage to yourself by each additional Controller after the first one.

Acquired through the Sentinel the Undying Collection with 60 Zeal + 40 Undying Tokens.

Control: 70% chance to control an enemy Commander

Backlash: 70% chance to deal damage (See the table below) to your force for each Mind Controller in your Force [Requires Mind Controller x 2 in active Force]

Backlash Damage Table:

# Mind Controllers ~~ Auto Dmg for each MC ~~ Total max dmg ~~ Avg dmg.
............ 1 ........................... 0 .................................. 0 ......................... 0
............ 2 ........................... 4 (2 * 2)........................ 4 * 2 =   8 ........... 5.6
............ 3 ........................... 6 (2 * 3)........................ 6 * 3 = 18 ......... 12.6
............ 4 ........................... 8 (2 * 4)........................ 8 * 4 = 32 ......... 22.4
............ 5 ......................... 10 (2 * 5)...................... 10 * 5 = 50 ......... 35.0
............ 6 ......................... 12 (2 * 6)...................... 12 * 6 = 72 ......... 50.4
............ 7 ......................... 14 (2 * 7)...................... 14 * 7 = 98 ......... 68.6
Idol.jpg
Pantheon
Structure
Unique
Righteous
Attack: 40
Defense: 80
Force: Health increased by 100

SKILLS' VALUE: 2 average damage & 0.35 avg controlled Commander.

Acquired as mission drop during "The Idol" in the Pantheon location.

Righteous Zeal: 35% chance to control an enemy Commander.

Smite: Always deal 1-3 damage (2 avg dmg)

NOTE:
When you find the Pantheon you will get the "Pantheon" Milestone Achievement (Rewarded with 5 skill points)

Mortifex

Assault
Unique

Attack: 250
Defense: 200

SKILLS'  VALUE: 11.2 avg damage & 4 avg heal & 0.6 avg Commander controled & 0.6 avg Assault jam.

Acquired collecting 200 Mortifex Tokens + 100 Fallen Heroes Tokens


1. Rupturing Grasp: 60% chance to deal 6-18 damage (7.2 avg dmg) and jam an enemy Assault unit.

2. Vile Stare: 60% chance to control an enemy Commander.

3. Leeching Bite: 50% chance to heal 8 (4 heal avg) and deal 4-12 damage (4 avg dmg).