Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Anti-Bloodthirsty. Show all posts
Showing posts with label Anti-Bloodthirsty. Show all posts
Pulse Bot
Assault

Robotic
Tested on 1,000 hits
Attack: 80
Defense: 80

SKILLS' VALUE: 1.8 average damage and 0.45 average Bloodthirsty jam.

Acquired through the Arachis collection with the following Tokens: 15 Arachis and 5 Carapaces [2 Pulse Bot are acquired when you complete the Pulse Bot collection]

Purge the Soulless: 45% chance to deal 2-6 damage (1.8 avg dmg) and jam an enemy Bloodthirsty unit.

TEST IN GAME:
1PulsebotPurge the Soulless100045045%261.79
Undead Dalmace
Commander
Unique
Bloodthirsty
Tested on 500 hits
Attack: 350
Defense: 50

SKILLS' VALUE:  7.25 average damage & 0.95 avg Bloodthirsty reinforcement & 0.5 avg Bloodthirsty control.

Acquired as 5% mission drop during " " in the Neocyte Mines location.

Rupture:  95 % chance to deal 3-7 damage (4.75 avg dmg) and bring another Bloodthirsty unit into battle.


Devouring Mind: 50 % chance to deal 3-7 damage (2.5 avg dmg) and control an enemy Bloodthirsty unit.

TEST IN GAME:
1Undead Dalmace--reinforce--50047595%
1Undead DalmaceRupture50047595%374.74
1Undead DalmaceDevouring Mind50024649.2%372.46
reinforced RancorDevastation47524852.21%8248.24


NOTES:

1. This Commander and Ascaris are specially recommended for Black Lithids, Sentinels and Behemoths because he can control one of the Epic Boss' Bloodthirsty units, significantly improving your efficience and ratio.

2. To see what the order of control, in which some units are controlled in preference to others, chooses an empty power slot, where all your units remain in the poll in the left margin.

The order goes from left to right and top to bottom.

The arrangement in which these are shows is the order in which control is effected (But we aware that Commanders could get taken after Assault units or Structures, so this only applies to each specific category: Commanders, Assault, Structures).

In the case of a specific control (in this case, only controls Bloodthirsty) ignores those units that do not correspond to that category.

The Empress.jpg
The Empress
Commander
Unique
Righteous
Attack: 48
Defense: 55
Force: Health increased by 250

SKILLS' VALUE: 7.2 average damage & 1.2 avg Bloodthirsty Assault jam.

Acquired as mission drop during "Sealed In" in the Anakis Caverns location

Puryfying Light: 60% chance to deal 6-18 damage and jams 2 Bloodthirsty Assault units.
Priestess.jpg
The Oracle
Commander
Unique
Righteous
Attack: 50
Defense: 60
Force: Health increased by 240

SKILLS' VALUE: 2 avg damage + extra 0.75 avg dmg / each Bloodthirsty enemy unit.

Acquired as 20% mission drop during the "Beachhead" in the Pantheon location

Cleansing: 50% chance to deal 0.75-2.25 damage for each enemy Bloodthirsty unit (0.75 avg dmg / BT)

Mindblast: 50% chance to deal 2-6 damage (2 avg dmg)
Commandersanguiphage.jpg
Ascaris
Commander
Unique
Bloodthirsty
Attack: 70
Defense: 30
Force: Health increased by 250

SKILLS' VALUE: 2.5 avg damage & 0.5 enemy Bloodthirsty unit controled.

Acquired through the War Chip Archive in the Armory.

Devouring Mind: 50% chance to deal 3-7 damage (2.5 avg dmg) and control an enemy Bloodthirsty unit.

NOTES:

1. This Commander and Undead Dalmace are specially recommended for Black Lithids, Sentinels and Behemoths because he can control one of the Epic Boss' Bloodthirsty units, significantly improving your efficience and ratio.

2. To see what the order of control, in which some units are controlled in preference to others, chooses an empty power slot, where all your units remain in the poll in the left margin.

The order goes from left to right and top to bottom.

The arrangement in which these are shows is the order in which control is effected (But we aware that Commanders could get taken after Assault units or Structures, so this only applies to each specific category: Commanders, Assault, Structures).

In the case of a specific control (in this case, only controls Bloodthirsty) ignores those units that do not correspond to that category.


Cupid

Assault
Armored
Attack: 50
Defense: 60

SKILLS'  VALUE: 2.75 avg damage & 0.55 Bloodthirsty jam (PvP or PvE)

Acquired through War Chip Archive. This unit was added as Halloween 2011 WC units.

Bioshock: 55% chance to deal 3-7 damage (2.75 avg dmg) and jam a Bloodthirsty unit.

NOTE:
His ability to jam a bloodthirsty make this unit a must for any force against Black Lithids.We recommend the use of enough jams to neutralize the 8 Alpha Lithids -Bloodthirsty units -

Depending on the bt jammers available, we recommend:
Cupids x 15 (WC unit. 55% proc rate)
Pathrazers x 16 (Mortifex+Hydra collection unit. 50% proc rate)
Pulsebots x 18 (Arachis collection unit. 45% proc rate)

If you have Alaric (50% chance to jam 2 bt) can be reduced by any two of the above quantities.

If you have Ascaris (50% chance to control bt) can be reduced to one such account.


     UNIT                    Average damage               Proc rate to jam Bloodthirsty
Cupid .................................. 2.75 ...................................... 55% .............
Pathrazer ............................. 2 .......................................... 50% .............
Pulse Bot ............................. 2 .......................................... 45% ............   





Pathrazer

Assault
Armored
Xeno
Attack: 800
Defense: 100

SKILLS'  VALUE: 2 avg damage & 0.5 Bloodthirsty jam

Acquired through the Mortifex and Lernaean Hydra collections with the following tokens: 10 Mortifex + 5 Fallen heroes + 30 Anchor + 15 Hydra.

Bloodrazor: 50% chance to deal 2-6 damage (2 avg dmg) and jam an enemy Bloodthirsty unit.

NOTE:
His ability to jam a bloodthirsty make this unit a must for any force against Black Lithids.We recommend the use of enough jams to neutralize the 8 Alpha Lithids -Bloodthirsty units -

Depending on the bt jammers available, we recommend:
Cupids x 15 (WC unit. 55% proc rate)
Pathrazers x 16 (Mortifex+Hydra collection unit. 50% proc rate)
Pulsebots x 18 (Arachis collection unit. 45% proc rate)

If you have Alaric (50% chance to jam 2 bt) can be reduced by any two of the above quantities.

If you have Ascaris or Undead Dalmace (50% chance to control bt) can be reduced to one such account.


Comparison between Pathrazer, Pulse Bot and Cupid.

     UNIT                    Average damage               Proc rate to jam Bloodthirsty
Cupid .................................. 2.75 ....................................... 55% .............
Pathrazer ............................. 2 .......................................... 50% .............
Pulse Bot ............................. 2 .......................................... 45% ............   

Alaric

Commander
Unique
Righteous
Attack: 48
Defense: 55
Force: Health increased by 250.

SKILLS'  VALUE: 2.5 avg damage & 1 avg Bloodthirsty jam

Acquired through War Chips in the Archive.

Blazing Edge: 50% chance to deal 2-8 damage (2.5 avg dmg) and jam 2 Bloodthirsty units.

NOTE:

1. His jam skill can be used to jam any Bloodthirsty unit if equiped by the enemy. Commander, Assault or Structure unlike The Empress, who only can jam Bloodthirsty assault units.

2. Due his skill to jam any Bloodthirsty unit, he can also jam some of the Bloodthirsty Epic Bosses attacks as Sentinel, Behemoth or Black Lithid. For this reason he is a very useful commander in those Epics.

Apollo

Assault
Unique
Armored

Attack: 90
Defense: 90

SKILLS'  VALUE: 7.5 avg dmg + 1.2/bt unit extra dmg + 10 avg heal + 16 avg enemy heal prevented (PvP or PvE)

Acquired as faction reward. Requires 60 L3 + 40 L2 + 50 L1 Faction Tokens

1. Purifying Blast: 80 % chance to deal  0.75-2.25 damage  (1.2 avg dmg/bt unit) for each enemy Bloodthirsty unit, and to prevent 10-30 healing (16 avg heal prevented).

2. Redemption: 50% chance to deal 7-23 damage (7.5 avg dmg) and heal 20 (10 avg heal).