Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Commander. Show all posts
Showing posts with label Commander. Show all posts
Lord Edict
Commander
Unique

Bane's test
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 24.5 average damage & 0.7 anti-jam & 2.1 avg Infantry reinforcement.

Acquired through the Barracks once achieved the Imperator Combat Rank (200,000 CR)

Advanced Tactics: 70% chance to deal 5-15 damage (7 avg dmg) and prevent an unit from being jammed.

Phobos Strike: 70% chance to deal 13-37 damage (17.5 avg dmg) and bring in three Infantry units.

Beta test performed by the own Bane:
Lord Edict --reinforce-- 70% (3xinf)
Lord Edict --block-- 70% 
Lord Edict Phobos Strike 70% 13-37 17.5dps 
Lord Edict Advanced Tactics 70% 5-15 7.0dps


LORE:
  • This unit regards the old player and Beta Team member Bane Kovacevik, as reward for his 3 years of support there.
  • The picture match the own Bane's Facebook photo and his WM profile's name (PrEdictor). In first instance, this Commander was intended to be called "Imperator Bane"
  • It is very posible that Lord Edict could get upgrades till Mythic Class, with a huge power improvement in a future.
Nexor
Commander
Unique
Tested on 1,000 hits.
Attack: 150
Defense: 150
Force: Health increased by 200

SKILLS' VALUE: 10.8 averaged damage & 1.2 average Xeno units reinforced.

Acquired through the War Chip collection.

Portal Generation: 60% chance to deal 9 - 27 damage (10.8 avg dmg) and bring two Xeno units into battle.

TEST IN GAME:
1NexorPortal Generation100060660.6%92711
1Nexor--reinforce--10001212121.2%
Terrorgor

Commander
Unique
Xeno
Tested on 1,000 hits
Attack: 90
Defense: 90
Force: Health increased by 250

SKILLS' VALUE: 2 average damage and 0.8 Flying reinforced unit.

Acquired through the Asphodel Vanguard Epic Boss collection with: 20 Vanguard + 50 Asphodel + 50 Prestige Tokens.

Fleet Warp:  40 % chance to deal 2-8 damage (2 avg dmg) and bring two Flying units into Battle.

TEST IN GAME:
1TerrogorFleet Warp100042442.4%282.08
1Terrogor--reinforce--100084884.8%
The 84.8% from reinforcement must be divided by 2 to calculate the real reinforcement rate. Anyway in this case, the Commander has a single ability, so the real proc rate is rated yet into the Fleet Warp statistics.
Katana
Commander
Unique
Beta test 
Attack: 150
Defense: 150
Force: Health increased by 200

SKILLS' VALUE: 12 average epic damage, 10 average heal & 0.8 average Infantry reinforced.

Acquired through the War Chip Collection (Released on 21th December 2012)

Tactical Ride: 60% chance to deal 10-30 damage against Epic Bosses (12 avg epic dmg).

Medidrop: 40% chance to heal 25 (10 avg heal) and bring 2 infantry units into battle.

Verlock
Commander
Unique
Beta stats

Attack: 150
Defense: 150
Force: Health increased by 200

SKILLS' VALUE: 3 average damage & 1 avg Naval reinforce & 7.5% average  Naval damage increased.

Acquired through the Karkinos Collection with 150 Karkinos Tokens.
(Released on December 2012)

Amphibiosis: 50% chance to bring two Naval units into Battle.

Ground Support: 50% chance to cause 3-9 damage (3 avg dmg) and increase Naval damage by 15%.

Vengar
Commander
Unique
Tested on 200 hits
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 7 average damage & 1.3 average Bloodthirsty reinforce & 3.6 avg anti-heal.

Acquired through the Chaos War Special event with 2,000 Chaos War Tokens.
(Released on December 2012)

Needle Pierce: 60% chance to prevent 6 heal (3.6 avg anti-heal) and bring another Bloodthirsty unit into Battle.

Blood Burn: 70% chance to deal 5-15 damage (7 avg dmg) and bring a Bloodthirsty unit into Battle.

TEST IN GAME:
1VengarBlood Burn20014170.5%2156.57
1VengarNeedle Pierce2002713.5%
1Vengar--prevent heal--20011658%663.48
1Vengar--reinforce--200245122.5%
Cpl. Reese
Commander

Unique
Tested on 1,000 hits
Attack: 150
Defense: 150

SKILLS' VALUE: 6.6 average damage, 0.4 average Armored jam and 0.4 rally Infantry.

Acquired through the War Chip Collection (Released on November 2012)

Infantry Blitz: 40% chance to deal 3-9 damage (2.4 avg dmg) and rally Infantry by +1 damage.

Immediate Halt: ~42% chance to deal 5-15 damage (4.2 avg dmg) and jam an enemy Armored unit.

TEST IN GAME:
1Cpl. ReeseImmediate Halt100042242.2%5154.28
1Cpl. Reese100039939.9%
1Cpl. ReeseInfantry Blitz100039939.9%392.32
Raid Lt. Emanuel
Commander

Unique
Tested on 1,000 hits
Attack: 125
Defense: 80
Force: Health increased by 240.

SKILLS' VALUE: 31.5 average epic heal prevention & 0.4 average Naval reinforcement.

Acquired through the Lernaean Hydra Collection with: 100 Anchor & 60 Hydra Tokens.

Imperial Tactics: 70% chance to prevent 45 healing against Epic Bosses (31.5 avg epic dmg).

Naval Superiority: 40% chance to bring a naval unit into Battle.

TEST IN GAME:
Unit
Ability
Qty
Proc
%
Damage
Heal
Prevent Heal
Min
Max
Avg*
Min
Max
Avg*
Min
Max
Avg*
Raid Lt. Emanuel
--reinforce--

1000
391

39.1%
Raid Lt. Emanuel
--prevent heal--

1000
711

71.1%
45
45

32

Old Hammer
Commander

Unique
Tested on 1,000 hits
Attack: 48
Defense: 55
Force: Health increased by 240

SKILLS' VALUE: 3.6 average damage and 15% average Defense increase.

Acquired through the Mortifex Collection with 125 Mortifex + 75 Fallen Heroes Tokens.

Lock On: 80% chance to prevent one unit from being jammed.

Hammer's Will: 60% chance to deal 3-9 damage (3.6 avg dmg) and increase defense by 25%

TEST IN GAME:
1Old HammerHammer's Will10001214121.4%393.56
1Old Hammer--block--100079279.2%
Hammer's Will has two abilities showing in the hide battle log (damage and defense increase), this is why shows above an imposible 100%.  121.4% / 2 = 60.7% = ~60%
Valentina
Commander

Unique
Tested on 1,000 hits
Attack: 140
Defense: 20
Force: Health increased by 250

SKILLS' VALUE: 3.5 average damage and 0.5 average Infantry control.

Was avaliable as a Halloween 2011 War Chip unit.

Coerce: 50% chance to deal 4-10 damage (3.5 avg dmg)  and control an enemy Infantry unit.

TEST IN GAME:
1ValentinaCoerce100051051%4103.59
Ningeco
Commander

Unique
Tested on 1,000 hits
Attack: 300
Defense: 200
Force: Health increased by 200

SKILLS' VALUE: 5 average damage + 0.5 Commander jam + ~1 average  Naval reinforcement.

Acquired through the Arachis Collection with: 60 Arachis + 15 Carapace Tokens.

Vile Rush: 50% chance to deal 5-15 damage (5 avg dmg) and jam an enemy Commander.

Amphibiosis: 47% chance to bring two Naval units into Battle.

TEST IN GAME:
1Ningeco--reinforce--100094094%
1NingecoVile Rush100050950.9%5155.05
The reinforce proc bring two units, so must be divided by 2. 940/2=470 (47%)

Barracus
Commander
Unique
Tested on 1,000 hits
Attack: 100
Defense: 100
Force: Health increased by 220

SKILLS' VALUE: 3 average damage and rally Infantry by +0.5 average damage

Acquired through the War Chip Archive.

Infantry Blitz: 50 % chance to deal 3-9 damage (3 avg dmg) and rally infantry by +1.

TEST IN GAME:
Force 16UnitAbilityQtyProc%Damage

MinMaxAvg*






1BarracusInfantry Blitz100050550.5%393
1Barracus100050550.5%

Deacon
Commander
Unique
Tested on 1,000 hits
Attack: 120
Defense: 100
Force: Health increased by 500

SKILLS' VALUE: 2.5 average damage and 1 average Armored reinforcement.

Acquired through the War Chip Archive.

Armored Superiority: 50% chance to deal 3-7 damage (2.5 avg dmg) and bring into battle two Armored units.

TEST IN GAME:
1Deacon--reinforce--100049549.5%
1DeaconArmored Superiority100049549.5%372.5


Gaia
Commander
Unique
Tested on 1,000 hits
Attack: 120
Defense: 200
Force: Health increased by 600

SKILLS' VALUE: 8 average damage & 2.05 average heal for each Righteous unit

Acquired through the Black Lithid collection.

Homeworld Protectorate: 80% chance to deal 5-15 damage (8 avg dmg) and to heal 1.6 - 2.5 for each Righteous unit (2.05 avg heal/ Righteous) 80 heal is maximun no matter if you bring more Righteous units.

TEST IN GAME:
1GaiaHomeworld Protectorate100078978.9%5158.01688062.71
Omega Lithid
Assault
Unique
Attack: 300
Defense: 300

SKILLS' VALUE: 0.6 average Assault control & 0.6 average Commander reinforced.

Acquired through the Black Lithid collection.

Lithid Mind: 60% chance to control an enemy Assault unit.

Reinforce: 60% chance to bring another Commander into battle.
Undead Dalmace
Commander
Unique
Bloodthirsty
Tested on 500 hits
Attack: 350
Defense: 50

SKILLS' VALUE:  7.25 average damage & 0.95 avg Bloodthirsty reinforcement & 0.5 avg Bloodthirsty control.

Acquired as 5% mission drop during " " in the Neocyte Mines location.

Rupture:  95 % chance to deal 3-7 damage (4.75 avg dmg) and bring another Bloodthirsty unit into battle.


Devouring Mind: 50 % chance to deal 3-7 damage (2.5 avg dmg) and control an enemy Bloodthirsty unit.

TEST IN GAME:
1Undead Dalmace--reinforce--50047595%
1Undead DalmaceRupture50047595%374.74
1Undead DalmaceDevouring Mind50024649.2%372.46
reinforced RancorDevastation47524852.21%8248.24


NOTES:

1. This Commander and Ascaris are specially recommended for Black Lithids, Sentinels and Behemoths because he can control one of the Epic Boss' Bloodthirsty units, significantly improving your efficience and ratio.

2. To see what the order of control, in which some units are controlled in preference to others, chooses an empty power slot, where all your units remain in the poll in the left margin.

The order goes from left to right and top to bottom.

The arrangement in which these are shows is the order in which control is effected (But we aware that Commanders could get taken after Assault units or Structures, so this only applies to each specific category: Commanders, Assault, Structures).

In the case of a specific control (in this case, only controls Bloodthirsty) ignores those units that do not correspond to that category.

Daizon
Commander
Unique
Tested on 1,000 hits
Attack: 300
Defense200
Force: Health increased by 200

SKILLS' VALUE: 11.4 average epic damage & 7.5 average heal prevention against Epic Bosses.

Acquired through the War Chip Collection.

Bioshards: 50% chance to deal 5-15 damage against Epic Bosses (5 avg dmg) and prevent 15 heal (against Epic Bosses too).

Righteous Blast: 40% chance to deal 9-25 damage against Epic Bosses (6.4 avg epic dmg).

TEST IN GAME:

Unit
Ability
Qty
Proc
%
Damage
Heal
Prevent Heal
Min
Max
Avg*
Min
Max
Avg*
Min
Max
Avg*
Daizon
Bioshards
1000
483
48.3%
5
15
4.85
Daizon
--prevent heal--
1000
483
48.3%
15
15
7.25
Daizon
Righteous Blast
1000
394
39.4%
9
25
6.67
Korvald
Commander
Unique
Attack: 48
Defense: 55
Force: Health increased by 240

SKILLS' VALUE: 21 average Epic damage (PvE)

This Commanderhas been available as War Chip Commander. Can't be any longer acquired untill added into the War Chip Archive.

Raid Siege: 60% chance to deal 18-52 epic damage (21 avg epic dmg)
Tyson.jpg
Dyson
Commander
Unique
War Chip outdated unit (compared with the difficulty to get it and his quality)

Attack: 45
Defense: 40
Force: Health increased by 200

SKILLS' VALUE: 3.9 average damage & 0.5 Assault unit jam.

Acquired through the War Chip Commander Random Purchase in the Archive.

Assault: 40% chance to deal 3-9 damage (2.4 avg dmg)

Stasis: 50% chance to deal 1-5 damage (1.5 avg dmg) and jam an enemy Assault unit.
Surgeon.jpg
The Surgeon
Commander
Unique
Bloodthirsty
War Chip outdated unit
Attack: 48
Defense: 48
Force: Health increased by 220

SKILLS' VALUE: 5 average heal

Acquired through the War Chip Collection

Resurrection: 100% chance to regain 5 health