Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Sharpshooter. Show all posts
Showing posts with label Sharpshooter. Show all posts

Sharpshooter

Assault
Infantry

Attack: 70
Defense: 100

SKILLS'  VALUE: 8 avg Epic damage (PvE) & 0.5 Xeno jam (PvP or PvE)

Acquired with the Enclave Assault collection with 40 Aerial Assault Tokens. This is currently the more expensive unit to collect.

XenoHunter: 50% chance to deal 8-24 Epic damage (8 avg epic dmg) and jam an enemy Xeno unit.

Boosted by Ragnarok and Boris, this unit can deal 11 avg boosted dmg.
Other posible boost for Infantry are: Barracus (rally by +1); Hydraulis (boost attack by 25%); Gunrunner (boost attack by 15%).

NOTE: Check the Epic Assault units Table to compare with other units.

This unit is the best option to bring as reinforcement in Epic Bosses for Cassandra, Halcyon and Drop Pod (placed after Equalizer if you use armored units to deal epic damage).

The second best option for them is the Tactical Infantry.

ASSAULT UNITS FOR EPIC BOSSES

Compiled by Blackblade


ASSAULT UNIT
TYPE
PROC RATE
DAMAGE RANGE
AVERAGE DAMAGE
BOOSTED
(avg dmg)
HAVENSHIP * Flying, Righteous80%8-22 + 10 heal12 & 10 heal22.5 & 20.4 & 10
ALPHA LITHID * None50%11-4427 & 4 heal35.1 & 4
XANADU *Flying, Xeno**(9-27) + (2-6)11.37514.79 & 15.16
MAMMOTH TANKArmored**(10-30) + (3-9)19.226.26
APOLLO *Armored**7.5 + 20 heal + 30 prevent7.5 & 10 heal & 16 prevent.11.05 & 10 & 16
MORTIFEX *None**10-30 combd + 8 heal15.2 & 4 heal19.76
RIFTER *Flying, Armored60%6 x 1-510.819.32  /  21.84
JUGGERNAUT *Robotic, Armored7-214.98.32 & 6.17
ANVILArmored60%10-301215
CULTIVATORXeno, Flying50%5-15 (prevent heal: 15)5 (7.5  prevent)8.19 & 7.5
PHOTON WALKERRobotic60%2-4 + (6-18)1.8 + 7.2 = 912.35
NIGHTMARERobotic60%2-4 + (6-18)1.8 + 7.2 = 912.35
AUGER TANKArmored50%6-18  (prev. heal:8)6 (4 prevent)8 & 4
RUMBLERArmored, Righteous50%2-8 + (6-18)2.5 + 6 = 8.514.2
SHARPSHOOTERInfantry50%8-24811
TACTICAL INFANTRYInfantry50%7-237.510.35
GRAVITY TANKXeno, Armored50%8-227.511
INFESTOR TANKArmored, Blood.60%1-3 + (6-14)1.2 + 6 = 7.210.66
TRASHERFlying58%5-155.89.36
HATCHETFlying, Blood.40%5-174.47.31


CODES:
* Unique assault unit
** Various proc rates for skills
Average total damage dealed per stamina hit
Averaged total heal per stamina hit
Averaged total damage dealed by reinforced optimal units
Averaged total counter-heal
Averaged total damage with best boosts


DAMAGE BOOSTS:
Armored: Equalizer + Ragnarok
Robotic: Beowulf Cluster + Omega
Bloodthirsty: Malgoth (+Equalizer for Infestor Tank since they are aswell armored)
Xeno: Apex (+Equalizer for Gravity Tanks / +Kaszatah & Ryoko for Cultivators)
Flying: Kaszatah + Ryoko + Nimbus
Righteous: Equalizer (rumblers) + Opak + Benediction
HEAL BOOSTS:
Robotic: Aiko + Octane
Bloodthirsty: Dementia + Malgoth + Gore Crawler
Xeno: Vyander + Xeno Pylon
Righteous: Gaia + Sanctuaries