Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Barracks. Show all posts
Showing posts with label Barracks. Show all posts
RedflagJ.png
Rally Flag
Structure
Attack: 0
Defense: 0
Force: Generates 1,500/hour when active in Force.

SKILLS' VALUE: 1,500 hourly income.

Acquired through the Barracks
Flamebunker.jpg
Thermite Bunker
Structure
Attack: 16
Defense: 16

SKILLS' VALUE: 1 average damage

Acquired through Barracks; through the Achievement Savior; as drop from the CR Boss Isabelle or through the collection with: 4 Rage Tokens & 2 Averill Insignia.

Flamethrower: 25% chance to deal2-6 damage (1 avg dmg)
Exterminator.jpg
Exterminator
Assault
Armored
Robotic
Attack: 16
Defense: 15

SKILLS' VALUE: 0.2 average damage.

Acquired through the Barracks once reached the Veteran Combat Rank (500-999 CR).
This unit was aswell available as a Bonus purchasing War Chips.

Trample: 5% chance to deal 2-6 damage (0.2 avg dmg)
Zealot.jpg
Zealot
Assault
Infantry
Attack: 20
Defense: 22

SKILLS' VALUE: Zero. None skill.

Acquired through the Barracks, or through the collection with 4 Spirit Tokens + 2 Indra Insignias.
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Tempest
Assault
Armored
Attack: 10
Defense: 4

SKILLS' VALUE: 0.5 Flying jam

Acquired in the Barracks once reached the Soldier Combat Rank (200 CR)

Sonic: 50% chance to prevent an enemy Flying unit from enetring battle (jam)
Smallfoundry.jpg
Foundry
Structure
Attack: 0
Defense: 0
Force: Generates $15,000/hour when active in Force.

SKILLS' VALUE: $15,000 hourly income.

Acquired through the Barracks. 
Communications.jpg
ComSat Terminal
Structure
Attack: 0
Defense: 0
Force: Generates $4,000/hour when active in Force.

SKILLS' VALUE: $4,000 hourly income.

Acquired through the Barracks as reward once completed the Experience Achievement.
Xenoforcefield.jpg
Xeno Singularis
Structure
Attack: 20
Defense: 60

SKILLS' VALUE: 1.8 average damage & 0.6 avg Structure jam.

Acquired through the Barracks once reached the Obliterator Combar Rank (40,000 CR)

Encapsulate: 60% chance to deal 2-4 damage (1.8 avg dmg) and jam an enemy Structure.

NOTE:
Although this structure is named as "Xeno Singularis", this is not an unit in the category Xeno, so any ability to affect the Xeno won't affect this one.
Commandcenter.jpg
Command Center
Structure
Unique
Attack: 16
Defense: 30
Force: Health increased by 30.
           Generates $50,000/hour when active in your Force.

SKILLS' VALUE: 0.3 Armored jam & $50k hourly income.

Acquired through the Barracks as CR purchase once reached the Warlord Combat Rank (2,000 CR points)

Force Field: 30% chance to prevent an enemy Armored unit from entering battle (jam)
BazookasoldierJ.jpg
Rocket Infantry
Assault
Infantry
Attack: 8
Defense: 5

SKILLS' VALUE: 1 average damage

Acquired through the Barracks ($1,000,000 each one) and as Combat Rank Boss drop (3%) from Stryder

Burst: 25% chance to deal 2-6 damage (1 avg dmg)
MissiletankA.jpg
Barrage Tank
Assault
Armored
Attack: 6
Defense: 5

SKILLS' VALUE: 0.6 average damage

Acquired through the Barracks and as Combat Rank Boss drop from Stryder.

Barrage: 30% chance to launch a barrack of missiles dealing 1-3 damage (0.6 avg dmg) at enemy forces.
Medicbay.jpg
Medic Bay
Structure
Attack: 0
Defense: 0

SKILLS' VALUE: 0.45 average heal

Acquired through the Barracks or as mission drop during "Hidden in Blackmarsh" in the Blackmarsh location.

Medic: 15% chance to heal 3 (0.45 avg heal)
Infantry
Assault
Infantry
Attack: 1
Defense: 1

SKILLS' VALUE: Zero. None skill

Default acquired as the first Assault unit at the start. Available thrgough the Barracks. This unit has been available aswell through Gifting.
Valkyrie.jpg
Valkyrie
Assault
Unique
Attack: 36
Defense: 24
Force: Health increased by 30

TOTAL VALUE: 2.9 avg damage (PvP or PvE)

Acquired as Combat Rank reward in the Barracks once reached 5,000 CR.

Concussive Blast: 30% chance to deal 1-5 damage (0.9 avg dmg)

Detonation:  25% chance to deal 4-12 damage (2 avg dmg)
TankJ.jpg
Artemis Tank
Assault
Armored
Attack: 14
Defense: 15

TOTAL VALUE: Zero. None skill.

Acquired through the Barracks or as CR Boss loot from Duncan.
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Infiltrator
Assault
Armored
Robotic
Attack: 2
Defense: 2

SKILLS' VALUE: 0.75 avg damage (PvP or PvE)

Acquired through the Barracks. This unit was available through the Gifting.

Concussive Blast: 25% chance to deal 1-5 damage (0.75 avg dmg)
Stalker.jpg

Nightstalker

Assault
Unique
Robotic
Attack: 48
Defense: 38

SKILLS'  VALUE: 4 avg damage & 2.5% avg attack increased.

Acquired as through the Barracks as Combat Rating reward once reached 16,000 CR.

Assault: 50% chance to deal 3-9 damage (3 avg dmg)

Battle Roar: 25% chance to deal 2-6 damage (1 avg dmg) and increase attack by 10%

NOTE: (From War Metal wiki)

"When Nightstalker's Battle Roar procs, it will produce TWO messages.
Your Nightstalker increased damage by 10%


Your Nightstalker used Battle Roar, increasing Attack by 10%!
While Nightstalker does in fact raise attack by 10%, various unit tests on units where a 10% damage boost would be seen (5+ since the game rounds damage to the nearest whole number) have shown that unit damage does NOT get boosted by 10% despite the claim. The Devs were notified several times about this and never responded to the issue. Recent probing into the Units and Skills XMLs have confirmed that the Nightstalker's Battle Roar does have a <support_bonus> tag attached, but lacks <unit_type> and <unit_subtype> tags.
It was speculated that since the damage boost message appeared at the same time that units like Stormrunner received a boost (changing from +15% infantry attack to +15% infantry damage), the Devs toyed with boosting Nightstalker, but decided against it while failing to remove the <support_bonus> tag, causing the damage boost message to stay."


Goliath

Assault
Unique
Armored
Robotic

Attack: 36
Defense: 32
Force: Health increased by 40.

SKILLS' VALUE: 1.2 avg heal  &  8.25% avg attack raised (PvP or PvE)

Available purchasing it in the Barracks once matched a Combat Rank of 10,000.

Vengeance: 33% chance to raise force attack power by 25%

Rally Cry: 40% to heal 3 (1.2 avg heal)

Obsidian

Assault
Unique
Armored

Attack: 65
Defense: 55

SKILLS'  VALUE: 6.5 avg damage & 0.55 Assault jam (PvP or PvE)

Acquired achieving 60,000 Combat Rank, in the Barracks ($20,000,000)

Dark Matter: 55% chance to deal 6-18 damage (6.5 average damage) and prevent enemy Assault unit from entering battle.

Rifter

Assault

Unique
Flying
Armored
Attack: 90
Defence: 75

SKILLS'  VALUE: 10.8 average damage.

Acquired in the Barracks, once achieved the Archont combat rank (100,000 CR). Requires 50 $millions to buy.

Thunderous Siege: 60% chance to cause 4 flurry hits for 2 - 7 damage (4.5*4*60% = 10.8 avg dmg)

NOTE:
The Thunderous Siege ability was before: 60% chance to cause 6 flurry hits for 1 - 5 damage (10.8 avg dmg). The update intend to bump up the Rifter's damage ability against the damage reductions brought with Colossus, Righteous Barricade and Photonic Shield.