Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Structures for Epic Bosses. Show all posts
Showing posts with label Structures for Epic Bosses. Show all posts
Photon Dish

Structure
Tested on 1,000 hits.

No attack nor defense rated (This structure cannot be jammed)

SKILLS' VALUE: 11.2 average damage to Epic Bosses. (Don't work against Players)

Acquired through the War Chip Collection.

Orbital Strike: 70% chance to deal 8 - 24 damage to Epic Bosses (11.2 avg epic dmg)

TEST IN GAME:
1Photon DishOrbital Strike100068468.4%82410.72
Invasionblockade.jpg
Blockade
Structure
Unique
Tested on 605 hits
Attack: 0
Defense: 100

SKILLS' VALUE: 15 average epic damage (PvE)

Acquired through the Asphodel Vanguard collection with the following tokens:
30 Vanguard + 50 prestige + 60 Asphodel

Perimeter Defense: 50% chance to deal 15-45 damage (15 avg dmg)

TEST IN GAME:
1
Blockade
Perimeter Defense
605
300
49.59%
15
45
14.7



NOTE:

STRUCTURES FOR EPIC BOSSES


Compiled by Blackblade


COMMANDER
AVG DMG.
BOOSTED DMG
AVG HEAL
AVG COUNTER-HEAL
REINFORCE -OTHER SKILLS
AVERAGE REINS DMG
TOTAL VALUE
UNBOOST
BOOSTED
ISLAND LAUNCHPORT----Brings Xanadu->Rifter+Dreadship-> Daemon-> GT
40+
50+
50+
THE PROMETHEUS1013-10 (self dmg)-& 40% Prevent 1 jam + bring 2 assault (2 Anvil)
9.6
12
25 *
HARBOR COMMAND---Bring 1 Naval unit (Siren ->  L. Hydra)
20.4
22.92
22.92
BLOCKADE1519.5---
-
-
19.5
ADYTUM---60% bring 2 right. (2x Rumbler)

17.04
17.04
SKYCOM NEUROCORE5.47.0260% bring 1 Robot (PW)
7.41
9.64
16.66
ASSEMBLY PLANT---Bring 1 armored (Anvil)
12
15
15
ARTILLERY ENCAMPMENT11.2514.625---
-
-
14.625
MOBILE SIEGE ENGINE1114.3--


14.3
PANTHEON SHARD1013


13
MOBILE ENCAMPMENT-102.5


12.5
MACHINE MILL---50% bring 2 PW
9
12.35
12.35
FISSION CHARGE911.7


11.7
MORTAR BUNKER911.7---
-
-
11.7
NEUTRINO GENERATOR



SANCTUARY-4-50% bring 1 right. (1 Rumbler)

7.1
11.1
WARP TUNNEL----Bring 1 xeno (GT)
7.5
11
11
DROP POD---Bring 1 infantry (Equalizer, SS, TI)
8
11
11
GUNGNIR8 + 0.75/xeno10.4 *---
-
-
10.4 *
BLOOD POOL---Bring 1 bt (IT)
7.2
10.66
10.66
PURIFIER-9-

9
SKYCOM4.86.242.4-


8.64
VIRAL CLUSTER--450% jam 1 infantry


4 *
XENO SINGULARIS1.82.34--60% jam 1 structr.


2.34 **
TESLA FIELD2.53.25--50% jam 1 structr.


3.25 *


NOTES:

1. Some Epic Bosses will require the use of concrete structures with the ability to cancel the attacks of the Chief, as these will be much higher than those of our units.In these cases, you have to ignore the total value suggested in this table and concentrate on the best possible strategy.

For example:

Vanguard Asphodel required to employ as many as possible of Viral Cluster to cancel the vast healing effect of his infantry.

Enclave also specify Viral Assault Cluster for similar reasons.

Mortifex requires us to use some Xeno Singularity to cancel its harmful structures.

2. The total value of these structures is based on an average of all their skills and their ability to trigger.
It has been estimated on the basis that the reinforcements are those indicated in the table, often, basic units and best against Bosses Epics, but this can sometimes be improved.

For example, a warp tunnel is indicated to reinforce a Gravity Tank, but instead, we could make the next queue of reinforcements:

Warp Tunnel: Xanadu -> + Terrorgor Rifter -> Dreadship + Daemon-> Hatcher + GT ...

Obviously this will create a dps (damage per stamina) much higher.

Each one has to find the best chain of reinforcements for their skills and availability.