STRUCTURES FOR EPIC BOSSES
Compiled by Blackblade
COMMANDER |
AVG DMG.
|
BOOSTED DMG
|
AVG HEAL
|
AVG COUNTER-HEAL
|
REINFORCE -OTHER SKILLS
|
AVERAGE REINS DMG
|
TOTAL VALUE
| |
UNBOOST
|
BOOSTED
| |||||||
ISLAND LAUNCHPORT | - | - | - | - | Brings Xanadu->Rifter+Dreadship-> Daemon-> GT |
40+
|
50+
|
50+
|
THE PROMETHEUS | 10 | 13 | -10 (self dmg) | - | & 40% Prevent 1 jam + bring 2 assault (2 Anvil) |
9.6
|
12
|
25 *
|
HARBOR COMMAND | - | - | - | Bring 1 Naval unit (Siren -> L. Hydra) |
20.4
|
22.92
|
22.92
| |
BLOCKADE | 15 | 19.5 | - | - | - |
-
|
-
|
19.5
|
ADYTUM | - | - | - | 60% bring 2 right. (2x Rumbler) |
17.04
|
17.04
| ||
SKYCOM NEUROCORE | 5.4 | 7.02 | 60% bring 1 Robot (PW) |
7.41
|
9.64
|
16.66
| ||
ASSEMBLY PLANT | - | - | - | Bring 1 armored (Anvil) |
12
|
15
|
15
| |
ARTILLERY ENCAMPMENT | 11.25 | 14.625 | - | - | - |
-
|
-
|
14.625
|
MOBILE SIEGE ENGINE | 11 | 14.3 | - | - |
14.3
| |||
PANTHEON SHARD | 10 | 13 |
13
| |||||
MOBILE ENCAMPMENT | - | 10 | 2.5 |
12.5
| ||||
MACHINE MILL | - | - | - | 50% bring 2 PW |
9
|
12.35
|
12.35
| |
FISSION CHARGE | 9 | 11.7 |
11.7
| |||||
MORTAR BUNKER | 9 | 11.7 | - | - | - |
-
|
-
|
11.7
|
NEUTRINO GENERATOR | ||||||||
SANCTUARY | - | 4 | - | 50% bring 1 right. (1 Rumbler) |
7.1
|
11.1
| ||
WARP TUNNEL | - | - | - | - | Bring 1 xeno (GT) |
7.5
|
11
|
11
|
DROP POD | - | - | - | Bring 1 infantry (Equalizer, SS, TI) |
8
|
11
|
11
| |
GUNGNIR | 8 + 0.75/xeno | 10.4 * | - | - | - |
-
|
-
|
10.4 *
|
BLOOD POOL | - | - | - | Bring 1 bt (IT) |
7.2
|
10.66
|
10.66
| |
PURIFIER | - | 9 | - |
9
| ||||
SKYCOM | 4.8 | 6.24 | 2.4 | - |
8.64
| |||
VIRAL CLUSTER | - | - | 4 | 50% jam 1 infantry |
4 *
| |||
XENO SINGULARIS | 1.8 | 2.34 | - | - | 60% jam 1 structr. |
2.34 **
| ||
TESLA FIELD | 2.5 | 3.25 | - | - | 50% jam 1 structr. |
3.25 *
|
NOTES:
1. Some Epic Bosses will require the use of concrete structures with the ability to cancel the attacks of the Chief, as these will be much higher than those of our units.In these cases, you have to ignore the total value suggested in this table and concentrate on the best possible strategy.
For example:
Vanguard Asphodel required to employ as many as possible of Viral Cluster to cancel the vast healing effect of his infantry.
Enclave also specify Viral Assault Cluster for similar reasons.
Mortifex requires us to use some Xeno Singularity to cancel its harmful structures.
2. The total value of these structures is based on an average of all their skills and their ability to trigger.
It has been estimated on the basis that the reinforcements are those indicated in the table, often, basic units and best against Bosses Epics, but this can sometimes be improved.
For example, a warp tunnel is indicated to reinforce a Gravity Tank, but instead, we could make the next queue of reinforcements:
Warp Tunnel: Xanadu -> + Terrorgor Rifter -> Dreadship + Daemon-> Hatcher + GT ...
Obviously this will create a dps (damage per stamina) much higher.
Each one has to find the best chain of reinforcements for their skills and availability.
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