Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Anti-Jam. Show all posts
Showing posts with label Anti-Jam. Show all posts
Lord Edict
Commander
Unique

Bane's test
Attack: 150
Defense: 150
Force: Health increased by 200.

SKILLS' VALUE: 24.5 average damage & 0.7 anti-jam & 2.1 avg Infantry reinforcement.

Acquired through the Barracks once achieved the Imperator Combat Rank (200,000 CR)

Advanced Tactics: 70% chance to deal 5-15 damage (7 avg dmg) and prevent an unit from being jammed.

Phobos Strike: 70% chance to deal 13-37 damage (17.5 avg dmg) and bring in three Infantry units.

Beta test performed by the own Bane:
Lord Edict --reinforce-- 70% (3xinf)
Lord Edict --block-- 70% 
Lord Edict Phobos Strike 70% 13-37 17.5dps 
Lord Edict Advanced Tactics 70% 5-15 7.0dps


LORE:
  • This unit regards the old player and Beta Team member Bane Kovacevik, as reward for his 3 years of support there.
  • The picture match the own Bane's Facebook photo and his WM profile's name (PrEdictor). In first instance, this Commander was intended to be called "Imperator Bane"
  • It is very posible that Lord Edict could get upgrades till Mythic Class, with a huge power improvement in a future.
Augmentations
(Tier I)
The augmentations are permanent boosts that can only be placed in the "Augmentation" slot. Currently now only the Goliath Aug V Formation allows to use 1 of those Augmentation at once. 
It is posible that future new Augmentations with highest tiers would be released.
  100 Gnorax Tokens are required to purchase any of the following Augmentations through the Vindicator Collection.:

Purity Augmentation
Purity: Prevents an unit from being controlled and increases damage from Righteous units.
100% Control-Prevention & 100% rallying all Righteous by +1 to each proc damage ability

Metal Augmentation
Metalworks: Brings an extra Robotic unit and increases damage by Robotic units.
100% to reinforce a Robotic unit & 100% rallying all Robotic by +1 to each proc damage ability

Oceanis Augmentation
Oceanis: Deal damage and increases damage from Naval units.
100% to deal 8 - 18 damage (13 avg dmg) & 100% rallying all Naval by +1 to each proc damage ability

Enclave Augmentation
Enclave Will: Prevents an unit from being jammed and increases damage from Xeno units.
100% Jam-Prevention & 100% rallying all Xeno by +1 to each proc damage ability

Cannibal Augmentation
Cannibal Force: Heals massively and increases damage from Bloodthirsty units.
100% to heal 20 & 100% rallying all Bloodthirsty by +1 to each proc damage ability

Skyshard Augmentation
Skyshard: Prevents an enemy Reinforcement from entering battle and increases damage from Flying units.
100% Reinforce-Prevention & 100% rallying all Flying by +1 to each proc damage ability
Muon Runner
Assault
Robotic
Righteous

Preliminary Beta Test
Attack: 75
Defense: 150

SKILLS' VALUE: 1.8 average damage + 0.6 Assault jam + 0.8 avg Assault unit prevention

Acquired through the Forge with:  Muon Walker + 25  Upgrade + 50 Asphodel + 20 Vanguard Tokens.

Evasion: 80% chance to prevent one unit from being jammed.

Magna-Web: 60% chance to deal 1-5 damage (1.8 avg dmg) and jam an enemy Assault unit.
Rampart, the Walking City
Assault 
Unique
Guaranted stats by Alex Reeve
Attack: 2500
Defense: 2500
Stealth (Due its electronic devices Rampart cannot be jammed)
Iron Will (Rampart cannot be controlled)

SKILLS' VALUE: 32 avg dmg + 3 Assault reinforced + 1.6 avg enemy reinforces blocked + 1.6 avg enemy jams blocked. 


"Rampart, the Walking City,
The first Mythic unit. The most powerful War Metal unit ever. By far.
The first of two..."

Released on February, the 14th, 2013.

Acquired through the Collections with 3 Nexus Shards, 300 Gnorax, 100 Neocyte and 50 Talos Tokens.


Rampart Reinforcements: 95 - 100% to bring in battle three Assault units.

Hellfire: 80% chance to deal 20 - 60 damage (32 avg dmg).


Scorched Earth: 80% chance to prevent two enemy units from being reinforced.


Covering Fire: 80% chance to prevent two unitss from being jammed.

Unitus
Assault
Unique
Infantry
Robotic
Tested on 1,000 hits

Attack: 100
Defense: 100

SKILLS' VALUE:  9 avg. damage & 1.2 avg. Assault jam & 0.6 avg Assault reinforce & 0.6 avg. Jam Prevention.

Acquired through the Commando Special Event (2 weeks event where all the Mount Talos missions -unless the Madman- drop by 20% chance Commando Tokens. Some epics as Arachis, Jotuns and Beast of Tartarus drop CT too. The best rate is for Beast of Tartarus with 4 CT through the 1 million tier and 8 CT with the 1.52 millions tier). Unitus requires 300 Commando Tokens. In the future will come more Commando Events.

Final Siege:     60 % chance to:    - Deal 8-22 damage (9 avg dmg).
                                                    - Jam two enemy Assault units.
                                                    - Bring an additional Assault unit into Battle.
                                                    - Prevent one unit from being jammed.

TEST IN GAME: 
1Unitus--reinforce--100060560.5%
1Unitus--block--100060560.5%
1Unitus--jam--10001210121%
1UnitusFinal Siege100060560.5%8229.07
Old Hammer
Commander

Unique
Tested on 1,000 hits
Attack: 48
Defense: 55
Force: Health increased by 240

SKILLS' VALUE: 3.6 average damage and 15% average Defense increase.

Acquired through the Mortifex Collection with 125 Mortifex + 75 Fallen Heroes Tokens.

Lock On: 80% chance to prevent one unit from being jammed.

Hammer's Will: 60% chance to deal 3-9 damage (3.6 avg dmg) and increase defense by 25%

TEST IN GAME:
1Old HammerHammer's Will10001214121.4%393.56
1Old Hammer--block--100079279.2%
Hammer's Will has two abilities showing in the hide battle log (damage and defense increase), this is why shows above an imposible 100%.  121.4% / 2 = 60.7% = ~60%
Dedicateddemolisher.jpg
Muon Walker
Assault
Robotic
Attack: 25
Defense: 90

SKILLS' VALUE: 1.2 average damage & 0.4 avg Assault jam & 0.6 anti-jam

Acquired through the Asphodel Vanguard collection with 50 Asphodel Tokens.

Magna-Web: 40% chance to deal 1-5 damage (1.2 avg dmg) and jam an enemy Assault unit.

Evasion: 60% chance to prevent one unit from being jammed.

TIP:
The best spot to place the Muon Walkers into your force is on top, above anyother Assault unit, to use them as shield to sacrifice against the enemy "Assault & Robotic" jams, preventing other more valuated units from being jammed. Even if Muon gets jammed his both skills can work because it procs in the previous battle phase.
Missiledefenseshield.jpg
ComSat
Structure
Unique
Attack: 0
Defense: 40

SKILLS' VALUE:  0.7 average jam prevented

Acquired through the Arena collection with 20 Arena Tokens.

Lock-On: 70% chance to prevent one jam.

Hint:
The right structure spot to place this into your formation is the first one, so it could be sacrificed to an enemy structure jam, protecting then your next placed structure (Even if get's jammed it's jam abbility can work cause it was solved in the previous phase)


Benediction, the Blinding Fury
Vindicator
Unique

Attack: 500
Defense: 750
Force: Health increased by 100

SKILLS' VALUE: 26.4 avg damage & 33.5% avg Righteous damage increased & 1.95 jam prevention.

Acquired through the Vindicator Collection with: 60 Arena Tokens + 30 Cataclysm Tokens + 20 Prestige Tokens +100 Kane Insignia

Glory Wave: 67% chance to increase Righteous damage by 50%

Cataclysmic Purge: 60% chance to deal 22-66 damage (26.4 avg dmg)

Enflamed Zeal: 65% chance to prevent three enemy jams.
Righteouscommander1.jpg
Maion
Commander
Unique
Righteous
Attack: 150
Defense: 150
Force: Health increased by 320

SKILLS' VALUE: 3 average damage & 1 avg jam prevented (anti-jam) & 0.5 avg Commander jam.

Acquired through the Sentinel collection with: 100 Protector Tokens + 30 Sentinel Tokens + 30 Prestige Tokens.

Glory Shield: 50% chance to prevent 2 units from being jammed.

Zealot Hammer: 50% chance to deal 3-9 damage and jam an enemy Commander.
Prometheus.jpg
The Prometheus
Structure
Unique
Attack: None
Defense: None

SKILLS' VALUE: 10 avg damage, 10 avg auto-damage & 0.8 avg Assault reinforced & 0.4 counter-jam

Acquired as 5% mission drop during "The Wasteland" in the Asphodel location.

Overload: 40% chance to deal 13-37 damage (10 avg dmg) and 25 damage to you (10 avg auto-dmg)

Warp Surge: 40% chance to reinforce 2 Assault units and Prevent one jam.

NOTE: This structure cannot be jammed, the order you will place it among your other Structures will not affect the enemy Structure jam.

When you find The Prometheus you will get the "Prometheus" Milestone Achievement (Rewarded with 5 skill points)

Pathfinder
Assault
Unique
Righteous
Attack: 80
Defense: 80

SKILLS' VALUE: 11 avg dmg & 0.9 avg enemy Commander jam & 0.9 counter-jam

Acquired through  the Jotun collection with: 180 Jotun Tokens + 40 Tyranny Tokens

Beta stats:

Lock-On: 90% chance to prevent an unit from being jammed.

Zealot Hammer: 90% chance to deal 3-9 damage (5.4 avg dmg) & jams an enemy Commander

Guardian Lance: 40% chance to deal 7-21 damage (5.6 avg dmg)

NOTE:

This unit was tagged as Xeno during the beta test but once released, Alex Reeve turned it Righteous.

Syphon Prototype
Assault
Unique
Flying
Attack: 400
Defense: 100

SKILLS' VALUE: 4.5 avg damage & 0.8 avg Commander reinforced & 0.5 counter-jam

Acquired through the Faction collection.

Reinforce: 80% chance to bring another Commander into battle.

Evasion: 50% chance to prevent an unit from being jammed.

Aerial Assault: 50% chance to deal 3 (2-4) flurry damage (4.5 avg dmg.)
Benediction, Redeemer of Light

Vindicator
Unique
Attack: 200
Defense: 250
Force: Health increased by 100

SKILLS'  VALUE: 14.4 avg damage & 30% avg Righteous damage increased & 1.2 jam prevention.

Acquired through the Vindicator Collection with: 60 Arena Tokens + 30 Cataclysm Tokens + 20 Prestige Tokens +100 Kane Insignia

Glory Wave: 60% chance to increase Righteous damage by 50%

Great Purge: 60% chance to deal 12-36 damage (14.4 avg dmg)

Burning Zeal: 60% chance to prevent two enemy jams.

NOTE:
Can be upgraded through the Vindicator collection into Benediction the Blinding Fury 

Tarantula

Assault
Unique
Armored
Attack: 55
Defense: 50

SKILLS'  VALUE: 2.8 avg damage + 1.2 extra damage/ enemy successful jam (PvP or PvE)

Acquired by collecting 60 Gorgon + 60 Gorgon Maw Tokens.

Heavy Bombard: 40% chance to deal 3-11 damage (2.8 avg dmg)

Radio Spike: 60% chance to deal 1-3 damage per friendly jammed unit (1.2 avg dmg per unit) 

Spectre

Assault
Xeno

Attack: 50
Defense: 55

SKILLS' VALUE: 1.5 avg damage & 0.5 avg unit jam prevention (PvP or PvE)

This unit can be acquired with War Chips in the Archive.

Xenophase: 50% chance to deal 1-5 damage (1.5 avg dmg) and prevent an unit from being jammed.

Ragnarok, the World-Ender

Unique
Vindicator

Attack: 500
Defense: 200

SKILLS' VALUE: 18 avg damage & 2.4 jams prevented & 15% avg Assault damage increased

Can be acquired with 120 Mortifex Tokens + 60 Fallen Heroes Tokens

1. Thunderous Rally: 60% chance to increase assault damage by 25%.

2. Maelstrom: 60% chance to deal 3 - 9 flurry damage. 5 hits (18 avg dmg)

3. Eternal Resolve: 60% chance to prevent up to four jams.