Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Showing posts with label Naval Jam. Show all posts
Showing posts with label Naval Jam. Show all posts

Coastal Station

Structure
Beta test 
Attack: 10
Defense: 100

SKILLS' VALUE: 3 average damage & 0.5 average Naval jam.

Acquired through the War Chip Collection (Released on 21th December 2012)

Defensive Turret: 50% chance to deal 3-9 damage (3 avg dmg) and jam an enemy Naval unit.
Sub.jpg
Echo Hunter
Assault
Naval
War Chip outdated unit
Attack: 40
Defense: 34

SKILLS' VALUE: 1.6 average damage & 0.4 avg Naval jam.

Acquired through the War Chip Archive.

Torpedo: 40% chance to deal 2-6 damage (1.6 avg dmg) and jam an enemy Naval unit.
Tacticalinfantry.jpg
Navy SpecOps
Assault
Infantry
Naval
Attack: 34
Defense: 34

SKILLS' VALUE: 0.5 avg Naval unit jam

Acquired as mission drop during "New Rivals" in the Triton Ocean location.

Sabotage: 50% chance to jam an enemy Naval unit. 

NOTE:
In the Lernaean Hydra Epic event it is recomended use 14 Navy SpecOPs in the first Assault slots of your Force (above all your orther Assault units) to counter the Hydra "naval" units.