Developed by Germán Jaramillo (Blackblade)

Special thanks to Robert Skoglund, to Luke Royal, who took their time to revise those files, allowing me to fix any error or missed unit and to Bane Kovačević (aka Lord Edict) first one in the Beta Team to check and test all the WM units.

Also thanks to: WM Blem, WM Wiki, Anders Risvold, Josh Rudisill, Aris Theodosiou, Victor Vieira, Les Thompson, Robert Skoglund, Jack Fletcher, Thomas Bernhardsen, Angela Dee Viger who contributed at same stage providing stattistics or giving away ideas to improve this section.
Xeno Planetship

Assault
Unique
Flying
Xeno
Tested on 1,000 hits

Attack: 600
Defense: 600
Iron Will (This unit cannot be controled)
Stealth (The XPS' electronic devices protect this unit from being jammed)

SKILLS’ VALUE: 14 average damage & 0.8 Assault control & 0.8 Flying jam & 0.6 Commander jam.

Acquired through the Forge, with 50 Upgrade Tokens, 350 Xeno Tokens and the Xeno Mothership.

Obedience: 80% chance to deal 5 - 15 damage (8 avg dmg) and control enemy Assault unit. [Requires 3 Xeno units in the Active Force]

Hunter Missiles: 80% chance to deal 2-4 damage (2.4 avg dmg) and prevent an enemy Flying unit from entering battle.

Abolish: 60% chance to deal 3-9 damage (3.6 avg dmg) and jam an enemy Commander.

TEST IN GAME:
1Xeno PlanetshipHunter Missiles100080280.2%242.4
1Xeno PlanetshipAbolish100057957.9%393.5
1Xeno PlanetshipObedience100082082%5158.31

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